Executor SSD underrated

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Executor SSD underrated

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Sigma Draconis
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Post by Sigma Draconis » Fri Feb 22, 2019 8:47 am

Hello, first I wish to say thanks for all the works going on improving the game graphics: now X-Wing Alliance seems to have been released in 2009, not in 1999.
In particular I like the Executor Super Star Destroyer model, a huge city in the space.
There are 2 questions I would like to ask though: why does the 19 km Executor SSD have the same shields and hull values as the original 8 km SSD?
Is there a trench run Executor model viable? Rogue Squadron III: Rebel Strike - Attack on the Executor style I mean.

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Post by Phoenix Leader » Fri Feb 22, 2019 9:22 am

Imperial I-class Star Destroyer (https://starwars.fandom.com/wiki/Imperi ... er/Legends )
Power output Peak: ~7,73 × 10exp24 W
Shields (X-Wing Alliance): 4800 SBD
Hull (X-Wing Alliance): 2272 RU

Imperial II-class Star Destroyer (https://starwars.fandom.com/wiki/Imperi ... er/Legends )
Power output Peak: >9,28 × 10exp24 W (+20% compared to ISD)
Shields (X-Wing Alliance): 5760 SBD (+20% compared to ISD)
Hull (X-Wing Alliance): 2272 RU

For ISDII compared to ISD the shields rating scales the same way as the Power output Peak, but for Executor SSD compared to ISD this is not rendered.

Executor-class Star Dreadnought (https://starwars.fandom.com/wiki/Execut ... ht/Legends )
Power output Peak (shields): 3,8 × 10exp26 W (more than 49 times the ISD or nearly 41 times the ISDII)
Shields (X-Wing Alliance): 96000 SBD (20 times the ISD or 16.67 times the ISDII)
Hull (X-Wing Alliance): 45712 RU

You are right. The Executor SSD shields rating doesn't scale accordingly and should be increased.

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Phoenix Leader
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Post by Phoenix Leader » Fri Feb 22, 2019 9:52 am

Executor-class Star Dreadnought shields rating to make it scale correctly with the power output should be 235964 SBD or 235862 SBD.
But since we have done this calculation starting from values with only 3 significant digits, 236000 SBD would be the correct answer.

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Rookie_One1
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Post by Rookie_One1 » Fri Feb 22, 2019 2:48 pm

That said, it could be excused by saying that as you increase the power affected to shields, especially when the area to cover is larger, there is diminishing returns
Now, for that trench run comment, I would prefer XVT BoP final rebel campaign cutscene instead

https://www.youtube.com/watch?v=be5_g9S0vMc
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Mark_Farlander
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Post by Mark_Farlander » Fri Feb 22, 2019 3:05 pm

Even X-Wing Alliance lacks these epic cutscenes.
Disney, please bring them back!
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Post by Darksaber » Fri Feb 22, 2019 3:36 pm

Is this going to start a SSD Size Debate/War? If I see any thing that looks like that's going to happen this thread WILL be closed!

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Post by Phoenix Leader » Fri Feb 22, 2019 4:28 pm

This was not about the SSD size. Everybody knows the Executor-class Star Dreadnought is 19.0 km long. It's both canon and legends.
In the installer we also get the chance to choose between 17.6 km and 19.0 km, so it's perfect. Nobody will ever complain.

It was about the stats, in particular the shield rating.
Phoenix Leader wrote:
Fri Feb 22, 2019 9:22 am
Imperial I-class Star Destroyer (https://starwars.fandom.com/wiki/Imperi ... er/Legends )
Power output Peak: ~7,73 × 10exp24 W
Shields (X-Wing Alliance): 4800 SBD
Hull (X-Wing Alliance): 2272 RU

Imperial II-class Star Destroyer (https://starwars.fandom.com/wiki/Imperi ... er/Legends )
Power output Peak: >9,28 × 10exp24 W (+20% compared to ISD)
Shields (X-Wing Alliance): 5760 SBD (+20% compared to ISD)
Hull (X-Wing Alliance): 2272 RU

Executor-class Star Dreadnought (https://starwars.fandom.com/wiki/Execut ... ht/Legends )
Power output Peak (shields): 3,8 × 10exp26 W (more than 49 times the ISD or nearly 41 times the ISDII)
Shields (X-Wing Alliance): 96000 SBD (20 times the ISD or 16.67 times the ISDII)
Hull (X-Wing Alliance): 45712 RU
According to the Power output value (Star Wars: Complete Locations), the Executor SSD shield rating should be 236000 SBD.
The vanilla game value 96000 SBD was probably set by a fool who thought that the Executor SSD was only 8 km long.
But that was 20 years ago, when the Empire was keeping its super weapons plans top secret, so the SSD real size was unknown.

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Post by Darksaber » Fri Feb 22, 2019 5:11 pm

If your going to start changing the shield power to basically triple what it's set at now, then your going to make the SSD impossible to take down and put the whole mission out of balance.
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Post by Phoenix Leader » Fri Feb 22, 2019 5:48 pm

The only mission where you have to attack the Executor is Battle 7, Mission 2 during the Battle of Endor, and you only need to take down the shield generators.
The problem would be when playing at Hard difficulty, because all the components are shielded. I think completing that mission at Hard would be possible.
Increasing the time limit from 10:00 to 30:00 or even 45:00 would do the trick.

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Post by Vince T » Fri Feb 22, 2019 5:52 pm

Well if you want to spend 40 minutes strafing back and forth to get that thing down, have fun with that.
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Post by Phoenix Leader » Fri Feb 22, 2019 6:12 pm

Of course there are also many other solutions, such as quadruple the number of X-Wings, Y-Wings and B-Wings in that mission, but this would also require to increase the number of TIEs in that mission consequently, therefore the whole mission should be redesigned.
The increased time limit solution was just to avoid retouching any other mission craft numbers or parameters.

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Post by Mark_Farlander » Fri Feb 22, 2019 6:45 pm

More fighters and also more Calamari cruisers would also be a good idea for a full scale Battle of Endor, since in Canon Battle of Endor there are 7 MC80 Home One type and at least 6 Liberty type or other MC80 subclass. That would bring the Battle of Endor to its full scale and probably balance an increased SSD shield rating as well, but it would require the 256 energy weapons patch for sure.

I don't know if this could be viable, maybe I will give it a try in the future...
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Jaeven
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Post by Jaeven » Fri Feb 22, 2019 8:28 pm

Might be a decent addition to your mission project. Of course, there is the question of how big of a Battle of Endor the engine can handle.

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Post by nudsenma » Thu Mar 31, 2022 1:08 am

That's a good boost in operating speed, very big I would say.

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Post by AesiWraith » Thu Mar 31, 2022 7:18 pm

Was surprised to see Darksaber posting and then I realized this is a necropost lol.
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