[Bug] Some issues with campaign missions (partially with fixes)

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[Bug] Some issues with campaign missions (partially with fixes)

Gyaosu
Cadet 4th Class
Posts: 12
Joined: Sun Nov 28, 2021 2:39 pm

Post by Gyaosu » Sat Nov 12, 2022 9:58 pm

Battle 3 Mission 2 - Supply Rebels with Warheads:
A very old bug that happens in Region 3 if you're waiting too long before returning to the Liberty. When the CTRNS Magnum 1-3 have finished docking with the CRV Ithor 1-3, both types of ships start to move at the same time - causing them to collide into each other and the mission to be lost. I've fixed this by adding a 1 minute wait order for the CRV Ithor 1-3 before they start flying home. File attached.


Battle 3 Mission 6 - Rendezvous with Defector:
When you are attacking the platform, your wingmen warn you about turbolasers although the platform doesn't have any turbolasers. I fixed this by changing Status 1 of the platform from "(No Lasers)" to "No Lasers". File attached.


Battle 4 Mission 5 - Abandon Rebel Base at Kothlis &
Battle 7 Mission 1-3 - Battle of Endor (Phase 1-3):

The nearby planet/moon in the background is way too bright. You can barely see other fighters (or which one you have selected). Therefore, the brightness of the background should be toned down.


Battle 6 Mission 2 - Locate Mercenary Base:
After docking to the cargo station, the IRD Security fighters move away 13 km instead of attacking the Otana. Consequently, they are not destroyed and the next waves aren't triggered. I've fixed this by merging the two orders of the IRD Security fighters into one. Unfortunately, they are stupid as fuck and some of them crash into the cargo station while attacking - but I think this would happen anyways and is still the better alternative. File attached.

I've also noticed that you can shoot from the blocked laser turret of the Otana while being docked. This only works while you're in the blocked turret, not from the cockpit.


Battle 6 Mission 6 - Escort Rebel Fleet:
I noticed that the rebel ships that have jumped from Region 2 and 3 to Sullust take very chaotic positions. It mostly happens when you're not in the same Region while they reach their final waypoint and looks as if they are super drunk. I tried to change their waypoints a little bit which brought a slight improvement for the Defiance. Maybe you have a better solution?


Battle 7 Mission 3 - Phase 3: The Shield Is Down!:
This bug was first reported here: viewtopic.php?t=13749
Meanwhile, you've already removed the FG Goal "R/CRS Maria must NOT be destroyed" but also made the Maria strong enough to survive the mission on her own. Therefore, I've restored the FG Goal but also made it visible within the mission. File attached.

Is there a way to make the Independence explode when the time runs out and she is hit by the superlaser?


All files were edited from Version 5.5.
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Last edited by Gyaosu on Sat Nov 12, 2022 10:14 pm, edited 5 times in total.

Gyaosu
Cadet 4th Class
Posts: 12
Joined: Sun Nov 28, 2021 2:39 pm

Post by Gyaosu » Sat Nov 12, 2022 9:59 pm

Another attached file.
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