We don't have any plans to make it a full-fledged in-game model, as we're not sure how we'd manage to balance it within our engine. We are, however in need of a LOD model to use in the background for missions, where you'd never be able to actually approach it - and the model made by Dragon/ General Trageton would be perfect for that, if we can get your permission to use it.
We did some preliminary tests to see how well it would work in our engine (these are internal-only tests and not to be distributed in any way without your permission), and the results were great. In Zookeeper's own words:
Here's a few screenshots of what the end result is in our engine alongside some of our other models:What I did is re-UV the model and bake the original textures into one single large 4096x4096 texture (FS2O can't handle a huge number of separate textures), as well as making it completely symmetrical on both sides to save on unwrapping effort and texture space (because for a backdrop model we don't need it perfectly film-accurate). I also somewhat crudely split the resulting texture into a diffuse map and a glowmap so the lights stay bright even in shadow, and baked in some engine glows to the glowmap as well. I might end up adding some simple blisters or lines to the surface plating as normal map details.
Due to the way the textures have been re-baked, some close-up details such as the bridge and hangars have much less detail than on the original due to their UV area (in pixels) being much smaller than on the original; this is not a problem for us since you're not supposed to see the ship up close in the first place.
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Please let me know if we're able to get permission to use this model for this purpose, and feel free to contact me by PM if needed for any additional details or questions you might have.
P.S. Great work on the new Craft Pack! I'm so glad to see you all still breathing life into such a great old game.