Do you have what it takes?

In here you can discuss what is going on in the project, offer help, praise or critique!
Post Reply

Re: Do you have what it takes?

User avatar
keiranhalcyon7
Lieutenant JG
Posts: 599
Joined: Tue Jan 02, 2018 6:41 am

Post by keiranhalcyon7 » Wed Aug 01, 2018 8:32 am

My jaw dropped on this one. Finally, a platform!

User avatar
Warb_Null
XWAU Member
Posts: 99
Joined: Tue May 15, 2018 6:49 pm

Post by Warb_Null » Wed Aug 01, 2018 11:32 am

Darksaber wrote:
Tue Jul 31, 2018 7:16 pm
Think you made a boo boo, when renaming your textures and importing the renamed textured, you've removed the illumination underscore textures you had, on the 2 2048x2048 textures.

You could have simple clicked on "Generate Names" (at the bottom of the "Textures" page) which automatically renames all your textures to Tex00000, Tex00001, Tex00002 etc etc, this way you could have saved your illumination and renamed your textures :(

Great Model and textures love the Falcon Cockpit type laser cannons, sort of remind you of Anti aircraft guns :D
All right, lets try that again.
Did the generate names thing with the iluminated texture and made the turrets destructable.
https://we.tl/nxOvcQnJ6C

User avatar
rogue518
XWAU Member
Posts: 2856
Joined: Wed Jul 12, 2000 11:01 pm
Contact:

Post by rogue518 » Fri Aug 03, 2018 12:37 am

Thank you Warb_Null...a Platform!!!! And it's AWESOME!!!
Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'

User avatar
Driftwood
Admiral (Moderator)
Posts: 2174
Joined: Wed Oct 22, 2003 11:01 pm
Contact:

Post by Driftwood » Fri Aug 03, 2018 1:08 am

Fantastic, I have to say it's good to see new stuff coming out again!

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Sat Aug 04, 2018 11:31 pm

Very good.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

User avatar
Spyder
XWAU Member
Posts: 103
Joined: Sat Feb 18, 2012 11:29 am

Post by Spyder » Sat Dec 22, 2018 9:37 pm

Here is my take on the good old T-65. Just built the Bandai 1/72 modelkit and got inspired, ended up as a comlplete opt.
Sorry if this is the wrong place to post this.
http://www.mediafire.com/file/b1vz4o766 ... n.rar/file
You do not have the required permissions to view the files attached to this post.
Last edited by Spyder on Fri Jan 25, 2019 9:39 pm, edited 1 time in total.

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Sat Dec 22, 2018 9:54 pm

Nice job.
Last edited by Bman on Sat Dec 22, 2018 10:49 pm, edited 2 times in total.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

User avatar
Jaeven
XWAU Member
Posts: 578
Joined: Mon Mar 30, 2015 3:18 am

Post by Jaeven » Sat Dec 22, 2018 9:56 pm

Looks fantastic. Great work, Spyder.

User avatar
rogue518
XWAU Member
Posts: 2856
Joined: Wed Jul 12, 2000 11:01 pm
Contact:

Post by rogue518 » Sat Dec 22, 2018 10:39 pm

Good job Spyder... love the detail... :)

Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'

User avatar
Forceflow
Fleet Admiral (Administrator)
Posts: 7198
Joined: Wed Oct 20, 1999 11:01 pm
Contact:

Post by Forceflow » Sun Dec 23, 2018 10:56 am

Wow, that is some serious skill there! Great work
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project

User avatar
JeremyaFr
XWAU Member
Posts: 3918
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Sun Dec 23, 2018 11:36 am

Nice

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Sun Dec 23, 2018 8:23 pm

I'm really impressed by this, been looking at the models closely, and from the textures it looks like it would be 20 or 30k in faces, I was surprised that the exterior is under 10k :)

I did find a few issues with the models though, I hope you don't mind me pointing them out

At first I tried opening each model with Jeremy's XWA Opt Editor, but each model crashed the editor, I manage to import them into optech but the reason for the editor crashes, was that on each model there is either one or two textures with the incorrect texture dimensions, I'm not sure if this will effect the game or not, but it might be an idea to correct these texture, plus there are a few other issues which are easily fixed, I'll go through each opt

First the Exterior Opt
Tex00007.bmp the texture dimensions are 512x312, it needs to be resizes to either 512x512 or 512x256

There are faces that need to be deleted as when you click error check a list of error shows "Face normal does not correspond to orientation of face." these all called coincedent vertices they show on the model as a line and if deleted won't show any visible difference (again not I'm sure if they might cause the game to crash) but I would recommend they be deleted.

Faces to delete
MESH 6, Faces 37 to 68
MESH 34, faces 5 and 6
MESH 35, faces 51 and 52, 79 and 80

Base Opt
Tex00001.bmp the texture dimensions are 512x312, it needs to be resizes to either 512x512 or 512x256
Tex00001.bmp the texture dimensions are 296x512, it needs to be resizes to either 512x512 or 256x512

No faces to delete

LOD model
You've added a LOD model to the base, but it will never show in game as you haven't set the cloaking distance for each high level mesh, at the moment each mesh it set to 1000, this mean the high level model will always be on screen, to fix this set each mesh to something between 0.4 to 0.6.

Cockpit Opt
Tex00005.bmp the texture dimensions are 512x312, it needs to be resizes to either 512x512 or 512x256

Faces to delete
MESH 6, Faces 26 to 36, 42 and 43, 74 and 75, 113 to 118, 121 to 124, 130 and 131, 162 and 163, 203 and 204
MESH 17, faces 101 to 104

And on R2's shoulders, a number of faces are inverted Mesh 5 faces 47 to 128

Apart from them few issues it's a really great looking model, and the textures are brilliant, love the cockpit :)
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

User avatar
Spyder
XWAU Member
Posts: 103
Joined: Sat Feb 18, 2012 11:29 am

Post by Spyder » Mon Dec 24, 2018 11:45 pm

Thanks DS, I appreciate your very specific feedback :)

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Wed Dec 26, 2018 3:45 pm

No problem, just hope it didn't come across as condescending, that wasn't my intention :)
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

User avatar
Oldcode
Rebel Alliance
Posts: 490
Joined: Fri May 18, 2001 11:01 pm

Post by Oldcode » Wed Dec 26, 2018 5:42 pm

Awesome job Spyder! :D

User avatar
Spyder
XWAU Member
Posts: 103
Joined: Sat Feb 18, 2012 11:29 am

Post by Spyder » Fri Jan 25, 2019 9:55 pm

I am making additional textures for use with the mission hook. I tried adding all the FG textures into one opt but it got really big so I decided to make different editions. I have also made an Azzameen edition for use with the XWA main campaign using Ace Azzameens distinct x-wing helmet, in this edition I also added Luke and Wedge since you fly with them during a few missions.

Default Edition: http://www.mediafire.com/file/b1vz4o766 ... n.rar/file
Azzameen Edition: http://www.mediafire.com/file/25tdhele1 ... n.rar/file
You do not have the required permissions to view the files attached to this post.

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Fri Jan 25, 2019 11:25 pm

Very nice job.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

User avatar
Phoenix Leader
Rebel Alliance
Posts: 437
Joined: Wed Aug 08, 2018 2:20 pm

Post by Phoenix Leader » Fri Jan 25, 2019 11:53 pm

Superb! This will be the most detailed X-Wing ever!

User avatar
DTM
Fleet Admiral (Administrator)
Posts: 2119
Joined: Tue Apr 22, 2003 11:01 pm
Contact:

Post by DTM » Sat Jan 26, 2019 8:25 am

That's wonderful! Great job!!!

User avatar
JeremyaFr
XWAU Member
Posts: 3918
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Sat Jan 26, 2019 9:30 am

Good work :2thumbs:

User avatar
Trevor
Lieutenant JG
Posts: 541
Joined: Thu Dec 04, 2014 7:11 pm

Post by Trevor » Sat Jan 26, 2019 6:44 pm

so the default one is simply the default x-wing with red gold blue and green colours, while the Ace one has additional Luke and Wedge?

Trev

User avatar
Spyder
XWAU Member
Posts: 103
Joined: Sat Feb 18, 2012 11:29 am

Post by Spyder » Sat Jan 26, 2019 10:38 pm

Yes that's right!

fonok79
Cadet 4th Class
Posts: 11
Joined: Sat Dec 08, 2018 5:09 pm

Post by fonok79 » Sun Jan 27, 2019 9:00 am


User avatar
Spyder
XWAU Member
Posts: 103
Joined: Sat Feb 18, 2012 11:29 am

Post by Spyder » Fri Mar 08, 2019 9:49 pm

Hi guys!
I have been messing around with some more FG colours for the X-wing.
Here is the Red squadron edition.
Enjoy
http://www.mediafire.com/file/2s7z9hzbo ... n.rar/file

Image

User avatar
JeremyaFr
XWAU Member
Posts: 3918
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Sat Mar 09, 2019 9:33 pm

:thumbs:

Post Reply