Skins and Profiles

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Re: Skins and Profiles

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Ace Antilles
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Post by Ace Antilles » Fri Nov 26, 2021 9:22 pm

Also @Vince T has made a blank Assault Transport Skin.
So you can paint it with your own choice of custom colours :)

Assault Transport Skins.jpg
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keiranhalcyon7
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Post by keiranhalcyon7 » Fri Nov 26, 2021 9:34 pm

No Solo-era Alden Ehrenreich skin?

(I kid. I just rewatched it recently with my wife.)

Great work!

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Vince T
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Post by Vince T » Fri Nov 26, 2021 9:48 pm

Don't give him ideas :D
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Ace Antilles
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Post by Ace Antilles » Fri Nov 26, 2021 10:47 pm

keiranhalcyon7 wrote:
Fri Nov 26, 2021 9:34 pm
No Solo-era Alden Ehrenreich skin?
It wasn't a simple option and tbh I didn't think about it!
Hopefully in the future though it would be good to get some Skins on the Falcon itself, and then maybe a "Solo" skin/pilot would be a bonus
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Tuskin
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Post by Tuskin » Sat Nov 27, 2021 5:06 am

The blue paint scheme it had in ROTS could be neat, and wouldn't require any modifications to the model I assume.

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Post by brassman2468 » Sat Nov 27, 2021 3:31 pm

Just had a thought: could we eventually see Emon piloting the Andrasta in place of the random Mandalorian we have now? I realize that it might be a bit of extra work for something that not everyone would notice.

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Post by Ace Antilles » Sat Nov 27, 2021 3:39 pm

brassman2468 wrote:
Sat Nov 27, 2021 3:31 pm
Just had a thought: could we eventually see Emon piloting the Andrasta in place of the random Mandalorian we have now? I realize that it might be a bit of extra work for something that not everyone would notice.
Already been discussed and looking into for the future :) I even tried out a really crap test version lol :D
He won't wear Mando gear in the final version though.

Capture5.PNG

Plus I have ideas of different options to use in the Sabra or YT1300 too. 2022 will have many new choices hopefully!
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brassman2468
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Post by brassman2468 » Sat Nov 27, 2021 4:18 pm

That's awesome! I really love all the little details you guys have been putting into the mod; they really add to the immersion of the game.

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Rookie_One1
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Post by Rookie_One1 » Sun Nov 28, 2021 3:19 am

Ace Antilles wrote:
Sat Nov 27, 2021 3:39 pm
Plus I have ideas of different options to use in the Sabra or YT1300 too. 2022 will have many new choices hopefully!
For the face, I would say to model it on this guy :

https://starwars.fandom.com/wiki/Uniden ... _navigator
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the_stag
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Post by the_stag » Sun Nov 28, 2021 7:44 pm

I'd like to see Emon modeled after Chris O'Dowd, specifically his IT Crowd style. Either way, Emon is an Irishman... for some inexplicable reason.

Apparently there is a picture of Emon on Wookieepedia (https://starwars.fandom.com/wiki/Emon_A ... e=Emon.jpg). That picture reminds me of Michael Gross from Tremors.

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Post by Jorrel » Fri Feb 25, 2022 9:19 am

Since the entire OPT is loaded and only has parts hidden, is it possible to use more than one profile in the same mission (e.g., TIE Interceptor and TIE Royal Interceptor)? I still haven't been able to figure out how to use the mission editors to test myself, but I've been building a Rihkxyrk fighter using Galaxies assets and figured out how to get profiles functional on it and the thought came to mind.

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Vince T
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Post by Vince T » Fri Feb 25, 2022 10:21 am

Yes that is possible. You can have two or more versions of the same OPT in a mission.

This screen shows the result of me doodling around with a prototype "under construction" profile for the XQ2 Platform, which didn't make it into the final release. You can see the regular model in the background.
PLT2_WIPIndeed.jpg
Not entirely sure but I think you can go as far as apply different profiles to singular ships within a flightgroup, haven't tested that yet, tho.
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Rookie_One1
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Post by Rookie_One1 » Fri Feb 25, 2022 11:41 am

I'm guessing that TFTC will look into using that profile :p
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theonegalen
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Post by theonegalen » Mon Feb 28, 2022 3:47 am

So what would be the possibility of setting up skins and profiles for the different versions of the Corellian Corvette that have already been modeled? Is it something I could do on my own at home for a mission set to be distributed, or does it need to be done by the XWAUP team, both technically and legally?

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Ace Antilles
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Post by Ace Antilles » Mon Feb 28, 2022 4:43 am

theonegalen wrote:
Mon Feb 28, 2022 3:47 am
So what would be the possibility of setting up skins and profiles for the different versions of the Corellian Corvette that have already been modeled? Is it something I could do on my own at home for a mission set to be distributed, or does it need to be done by the XWAUP team, both technically and legally?
Well let's see.
1 - We encourage people to make new skins for opts. That's why we have shared details of how and various templates to mess with.
The XWAU team are so busy with life and everything else we aren't creating new skins for every old opt.
2 - If it's for your own use we have no issues. We would love if you shared the skins here for all to see and use or even be included in the XWAU.
If it's a profile then it would be interesting to see what you have done.
3 - If it's for a shipset that you want to release we ask you credit the creators and ask them first for permission. Especially if the opt is modified.

All that being said I suppose this is as good a time as any to show off a future release.
I've spent a long time modifying the current Corvette models and added some bonus Skins from Driftwood.
On top of the 4 current FG colours there will be 6 additional skins coming. Including a Void one that can be used to make new skins.

Corvette Skins.jpg

Also with a lot of time, trial and error, I've altered the 7 Corvette versions to be merged using Profiles into 1 Opt!
You will still be able to make one the default using Babu Frik if you wanted to.

Corvette Profiles.jpg

There's still a lot of work to do in converting the missions for these new profiles.
It should all be ready for a future 2022 release which has no date at present.
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Ace Antilles
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Post by Ace Antilles » Sat Jun 18, 2022 9:21 pm

In Update 5.5 the X-wing will get some changes.
Instead of having 3 Opt variations there will only be 1 and it will make use of Skins and Profiles.

So instead of an individual Opt and FG colours the Red Squadron options will be available as Skins.
Courtesy of the work done by Spyder and DTM.

Xwing Red Skins.jpg
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Post by Bman » Sat Jun 18, 2022 11:10 pm

Sweet. Yellow seems a tad saturated on X-wings and needs more dirt/weathering. :-) Great work.
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Ace Antilles
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Post by Ace Antilles » Thu Jun 23, 2022 9:56 pm

Bman wrote:
Sat Jun 18, 2022 11:10 pm
Sweet. Yellow seems a tad saturated on X-wings and needs more dirt/weathering. :-) Great work.
It's the same textures as we've had for the last 2 years now. No changes
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Post by Ace Antilles » Thu Jun 23, 2022 9:58 pm

Escort Transport profiles from @Vince T turn the ship into the Modified Escort Transport, for remote TIE control.

Escort Transport Profiles.jpg

The four versions of the TIE Advanced that are accessible via the new Profiles.

TIE Advanced Profiles.jpg
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