PREVIEW: Effects ddraw 2.0 with enhanced GPU support
Re: PREVIEW: Effects ddraw 2.0 with enhanced GPU support
- blue_max
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Thanks Werner, yes that video explains things quite well. I didn't know the HUD itself could be animated (!) but I know how to fix it. I also wasn't aware of the other problems, I'll take a look.
EDIT: I've restored the HUD animations and enabled backface culling. That seems to have yielded a ~10% improvement in performance.
EDIT: I've restored the HUD animations and enabled backface culling. That seems to have yielded a ~10% improvement in performance.
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Do these new Effects DDraw 2.0 fixes apply to Tie Fighter as well or is this only for XWAU?
- blue_max
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It should work for both XWAU and TFTCPorkins_BB wrote: ↑Tue Mar 01, 2022 7:04 pmDo these new Effects DDraw 2.0 fixes apply to Tie Fighter as well or is this only for XWAU?
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HUD works pretty well. Thank you.blue_max wrote: ↑Mon Feb 28, 2022 10:26 pmThanks Werner, yes that video explains things quite well. I didn't know the HUD itself could be animated (!) but I know how to fix it. I also wasn't aware of the other problems, I'll take a look.
EDIT: I've restored the HUD animations and enabled backface culling. That seems to have yielded a ~10% improvement in performance.
Here is video with it.
link -
There is also a problem with objects that have different display parameters. It only occurs in version 2.0 and later. The photo will help you understand.
EDIT.
I made a video for better understanding.
link -
Thank you.
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Using 2.0 - I am getting periodic issue where there seems to be a "blackout" effect for a few seconds and then the graphics return to normal. This was not something that occurred prior to inputting version 2.0.
The blackout occurs in Battle 3 Mission 3 when you turn toward the bright star and then ends when you turn away.
The blackout occurs in Battle 3 Mission 3 when you turn toward the bright star and then ends when you turn away.
- blue_max
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Thanks for reporting this and for the details. I'll take a lookBadWookiee wrote: ↑Wed Mar 02, 2022 1:55 amThe blackout occurs in Battle 3 Mission 3 when you turn toward the bright star and then ends when you turn away.
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Also regarding the HUD animations. I currently do not have those. Is there a way to activate the HUD animation?blue_max wrote: ↑Wed Mar 02, 2022 5:34 pmThanks for reporting this and for the details. I'll take a lookBadWookiee wrote: ↑Wed Mar 02, 2022 1:55 amThe blackout occurs in Battle 3 Mission 3 when you turn toward the bright star and then ends when you turn away.
- blue_max
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We currently don't have any HUD animations (that I know of) in XWAU. In fact, if you look at my posts above, I didn't even know this was possible myself.BadWookiee wrote: ↑Wed Mar 02, 2022 6:10 pmAlso regarding the HUD animations. I currently do not have those. Is there a way to activate the HUD animation?
korekwerner made some HUD animations, but I'm not sure he has released them yet.
- Mike Wazowsky
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The aiming reticle disappears when targeting an object and the square appears around it. Then seems to reappear randomly on and off... Latest version installed.
"Better Lucky Thank Good, Luke!" (Han Solo, unheard)
- blue_max
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I just fixed this bug, please download the latest ddraw from the first post in this thread.BadWookiee wrote: ↑Wed Mar 02, 2022 1:55 amThe blackout occurs in Battle 3 Mission 3 when you turn toward the bright star and then ends when you turn away.
@Mike Wazowsky I just posted an update to this thread that may fix the problem you're reporting. Can you try it?
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@blue_max So the blackout issue was infact replicated on your end. Just curious, what was the root cause?blue_max wrote: ↑Thu Mar 03, 2022 11:28 pmI just fixed this bug, please download the latest ddraw from the first post in this thread.BadWookiee wrote: ↑Wed Mar 02, 2022 1:55 amThe blackout occurs in Battle 3 Mission 3 when you turn toward the bright star and then ends when you turn away.
@Mike Wazowsky I just posted an update to this thread that may fix the problem you're reporting. Can you try it?
- blue_max
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Yes, I replicated the issue on my end. When korekwerner reported that the game was rendering double-sided triangles I checked and yes, that's what ddraw is doing. When I fixed that, it had the side effect of hiding other triangles that were displayed before. One of the triangles that was now hidden was the quad that displays the lens flare effect. So, the fix was to ensure that backface culling is on for regular 3D content and that it's off for all the other things.BadWookiee wrote: ↑Fri Mar 04, 2022 6:51 pm@blue_max So the blackout issue was infact replicated on your end. Just curious, what was the root cause?
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Just to confirm... I'm currently playing through TFTC with this installed and it's smooth as butter.Porkins_BB wrote: ↑Tue Mar 01, 2022 7:04 pmDo these new Effects DDraw 2.0 fixes apply to Tie Fighter as well or is this only for XWAU?
"Better Lucky Thank Good, Luke!" (Han Solo, unheard)
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I've got problems in VR.
Performance wise is amazing, constant max fps and no stutters.
But I'm experiencing 2 horizontal thick lines that hides ship interior or some details, I have this image right here to explain it better
https://ibb.co/fYmQRXX
With the old ddraw.dll it works but performance is meh, with this new ddraw performance is perfect but this glitch happens, I've tried to solve by adjusting things on the config but I couldn't do nothing.
The vertical black bars are normal, I'm talking about the horizontals, those who you can see through.
Performance wise is amazing, constant max fps and no stutters.
But I'm experiencing 2 horizontal thick lines that hides ship interior or some details, I have this image right here to explain it better
https://ibb.co/fYmQRXX
With the old ddraw.dll it works but performance is meh, with this new ddraw performance is perfect but this glitch happens, I've tried to solve by adjusting things on the config but I couldn't do nothing.
The vertical black bars are normal, I'm talking about the horizontals, those who you can see through.
- m0rgg
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In fact you can download the latest beta in the first post of this thread that fixes the issue.
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This is amazing! But only 18 downloads??
Thank you for such incredible work. The animation is super smooth!
Thank you for such incredible work. The animation is super smooth!
- Vince T
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That‘s because it‘s bring continuously updated
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- LinusWP
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A huge thank you to everyone who made this possible!
Finally my 5700XT has something to do. VR works pretty much flawlessly. Only minor thing I've noticed is that when entering and leaving the hyperspace transition, the head tracking stops working for a few seconds and the view drifts in a random direction - but I can live with that.
Finally my 5700XT has something to do. VR works pretty much flawlessly. Only minor thing I've noticed is that when entering and leaving the hyperspace transition, the head tracking stops working for a few seconds and the view drifts in a random direction - but I can live with that.
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Oh. My. God. Solved the same day, you guys don't have a donation tab or something? I wish I could bring you more support!mabifield wrote: ↑Sat Mar 12, 2022 12:26 amI've got problems in VR.
Performance wise is amazing, constant max fps and no stutters.
But I'm experiencing 2 horizontal thick lines that hides ship interior or some details, I have this image right here to explain it better
https://ibb.co/fYmQRXX
With the old ddraw.dll it works but performance is meh, with this new ddraw performance is perfect but this glitch happens, I've tried to solve by adjusting things on the config but I couldn't do nothing.
The vertical black bars are normal, I'm talking about the horizontals, those who you can see through.