[B1M6] Stop Resupply of ISD Corruptor

Here we can have in-depth discussions about which missions need to be adjusted because they are broken either by original design or by XWA models.
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[B1M6] Stop Resupply of ISD Corruptor

Wotan Weave
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Post by Wotan Weave » Mon May 24, 2021 7:06 pm

My son and I have been playing through the first battle with all the new updates which are incredible by the way. Fantastic job.

A couple of issues in this mission to look at:

1) The CTRNS Vo seems pretty overpowered as far as its defensive fire. I don't know if it's an issue of the increased firing rate or if this model has more weapons hardpoints now but it inflicts way more damage than it should.

2) We had to try this mission quite a few times before beating it because when you hyper into the 2nd area pursuing the resupply group all the b-wings and x-wings bail on you immediately and head home. Initially we thought it was because we had destroyed all the transport craft in the first area so the b-wings reached the 2nd area and didn't detect any targets. But when we left transports alive, they bailed out anyway. They ignored any orders to attack other targets, too. The only order they would take was to "wait." Without their help you immediately have loads of TIES attacking you which makes life difficult.

Any ideas? Has anyone else experienced this? We're running the steam version with the latest XWAU megapatch (5/4/21) updates.

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Ace Antilles
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Post by Ace Antilles » Mon May 24, 2021 8:23 pm

Wotan Weave wrote:
Mon May 24, 2021 7:06 pm
My son and I have been playing through the first battle with all the new updates which are incredible by the way. Fantastic job.

A couple of issues in this mission to look at:

1) The CTRNS Vo seems pretty overpowered as far as its defensive fire. I don't know if it's an issue of the increased firing rate or if this model has more weapons hardpoints now but it inflicts way more damage than it should.

2) We had to try this mission quite a few times before beating it because when you hyper into the 2nd area pursuing the resupply group all the b-wings and x-wings bail on you immediately and head home. Initially we thought it was because we had destroyed all the transport craft in the first area so the b-wings reached the 2nd area and didn't detect any targets. But when we left transports alive, they bailed out anyway. They ignored any orders to attack other targets, too. The only order they would take was to "wait." Without their help you immediately have loads of TIES attacking you which makes life difficult.

Any ideas? Has anyone else experienced this? We're running the steam version with the latest XWAU megapatch (5/4/21) updates.
The CTRNS had issues in the past with having too much firepower, that's been corrected now. Just call them a good shot :D
It does look like the CTRNS is still set to Ace level which is very high. I thought that had been changed before release but seems not.

All the missions were play tested before the 2020 release and all passed but there's another topic related to this mission that may help.
https://www.xwaupgrade.com/phpBB3/viewt ... 35&t=12723

@Blazingfirestorm as you have been good with missions recently, may I ask if you have some free time you can give this a fly and see what you think please? :)
Maybe the custom version from Mrowaksu works ok. Thanks
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Ace Antilles
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Post by Ace Antilles » Wed May 26, 2021 12:03 pm

Wotan Weave wrote:
Mon May 24, 2021 7:06 pm
My son and I have been playing through the first battle with all the new updates which are incredible by the way. Fantastic job.

A couple of issues in this mission to look at:

1) The CTRNS Vo seems pretty overpowered as far as its defensive fire. I don't know if it's an issue of the increased firing rate or if this model has more weapons hardpoints now but it inflicts way more damage than it should.

2) We had to try this mission quite a few times before beating it because when you hyper into the 2nd area pursuing the resupply group all the b-wings and x-wings bail on you immediately and head home. Initially we thought it was because we had destroyed all the transport craft in the first area so the b-wings reached the 2nd area and didn't detect any targets. But when we left transports alive, they bailed out anyway. They ignored any orders to attack other targets, too. The only order they would take was to "wait." Without their help you immediately have loads of TIES attacking you which makes life difficult.

Any ideas? Has anyone else experienced this? We're running the steam version with the latest XWAU megapatch (5/4/21) updates.
I've reduced the AI level of the CTRNS down to Officer again. Try this and see if it's easier.
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Chief XWAU Team annoying nitpicker.
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Wotan Weave
Cadet 3rd Class
Posts: 29
Joined: Thu Jun 16, 2011 7:23 pm

Post by Wotan Weave » Wed May 26, 2021 6:13 pm

Thanks a lot, we'll give it a shot.

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