[B5M7] Battle 5 - Mission 7: Attack Pirate Base

Here we can have in-depth discussions about which missions need to be adjusted because they are broken either by original design or by XWA models.
Post Reply

[B5M7] Battle 5 - Mission 7: Attack Pirate Base

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Sun Apr 18, 2021 9:18 pm

Note this is 2.1 I found a bug in the map briefing the audio gets cut of right at the end on the last page, the word it happens on is "Good"

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Sun Apr 25, 2021 12:15 am

Fixed
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Mon Apr 26, 2021 4:36 pm

I found some more issues with the mission again in the map briefing on page 2 it will skip the last 2 words and on page 3 it shows the hurrim base as a PLT/2 (see below)
3.png
You do not have the required permissions to view the files attached to this post.
Last edited by Blazingfirestorm on Mon Apr 26, 2021 10:25 pm, edited 4 times in total.

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Mon Apr 26, 2021 4:37 pm

but in game it' a PLT/1

The other issue is ATR Strom unit 4 it has orders to 'Board to repair MOB Vemmer' but the number of dockings it has is 1 when MOB vemmer is made up of 3 craft this isn't the case for ATR Strom unit 3 that has 3 times it can doc
Last edited by Blazingfirestorm on Mon Apr 26, 2021 10:25 pm, edited 2 times in total.

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Mon Apr 26, 2021 8:00 pm

I fixed the docking issue but not the two map briefing issues
1B5M7G.TIE
You do not have the required permissions to view the files attached to this post.

Muahaha
Cadet 3rd Class
Posts: 29
Joined: Thu May 13, 2021 4:45 am

Post by Muahaha » Mon Jun 28, 2021 1:44 pm

Noticed page 1 of briefing does not have the flight officer's briefing voice, only ambient and computerized sound.

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Mon Jun 28, 2021 11:23 pm

Muahaha wrote:
Mon Jun 28, 2021 1:44 pm
Noticed page 1 of briefing does not have the flight officer's briefing voice, only ambient and computerized sound.
I just checked and this is actually the same as the classic version.
It seems they never recorded a voice over for those lines.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 12:19 am

maybe we can ask the guy who does the briefing officer voice to record the missing line

or ask someone who can impersonate his voice and have them record it

or splice all those words from words he's said the make that line

User avatar
the_stag
Rebel Alliance
Posts: 134
Joined: Sun Jun 14, 2020 3:47 pm

Post by the_stag » Tue Jun 29, 2021 3:41 am

Blazingfirestorm wrote:
Tue Jun 29, 2021 12:19 am
or splice all those words from words he's said the make that line
This one. Definitely. I'm laughing just thinking about it. Now I'm thinking about crashing into my wing mates because I'm laughing so hard after the briefing.

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 6:44 pm

this is what I got so far
breifing line.zip
You do not have the required permissions to view the files attached to this post.

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 8:25 pm

this is the best I could do it's missing a word but I couldn't find him saying it
missingbriefingline.zip
You do not have the required permissions to view the files attached to this post.

User avatar
the_stag
Rebel Alliance
Posts: 134
Joined: Sun Jun 14, 2020 3:47 pm

Post by the_stag » Tue Jun 29, 2021 8:45 pm

That's really good @Blazingfirestorm . It didn't make me laugh as much as I was expecting, but that's a good thing.

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 8:53 pm

thanks

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 9:49 pm

I made it sound much better
missingbriefingline.zip
You do not have the required permissions to view the files attached to this post.

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Tue Jun 29, 2021 9:50 pm

Very nice. Which word is missing?
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 9:54 pm

"Along"

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Tue Jun 29, 2021 9:55 pm

the line should be "X-wing red and B-wing green will leave the liberty and along with the FRG jericho will proceed to the hurrim base"

Muahaha
Cadet 3rd Class
Posts: 29
Joined: Thu May 13, 2021 4:45 am

Post by Muahaha » Wed Jun 30, 2021 12:16 am

Sounds natural. Nice work

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Wed Jun 30, 2021 12:52 am

The more I hear it the more things bug me

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Wed Jun 30, 2021 10:26 pm

Blazingfirestorm wrote:
Wed Jun 30, 2021 12:52 am
The more I hear it the more things bug me
I think it's good. I think the "will" at the end is a bit wrong.
Maybe cut that word out if needed
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

Blazingfirestorm
Cadet 1st Class
Posts: 213
Joined: Sat Dec 09, 2017 9:39 pm

Post by Blazingfirestorm » Wed Jun 30, 2021 11:14 pm

I'm working on it, I think I can get the whole line

cause I got "X-wing and B-wing well leave the liberty"

and "with the jericho will proceed to the hurrim base" part sounding fine it's just the "and along" part

WebDog
Cadet 4th Class
Posts: 18
Joined: Tue Aug 28, 2001 11:01 pm
Contact:

Post by WebDog » Fri Aug 20, 2021 2:07 pm

There's a way to break this mission into a stalemate. The pirate base is meant to be disabled, but it's marked to be destroyed...which it can be done with no repercussions.

As a result, the station isn't boarded and the FRG Jericho putters around before hypering away to parts unknown.

If it's possible, set the station to be tagged to be disabled, then after it's boarded change it to be destroyed.
-WebDog

Hyberon
Recruit
Posts: 9
Joined: Mon Aug 01, 2022 8:45 pm

Post by Hyberon » Wed Aug 03, 2022 8:04 pm

Had the problem described above now on 5.5, and it breaks the mission.

The pirate base was destroyed by the AI before it could be boarded. This leaves a Rebel Assault Transport sitting in space looking for a target to board, and the Jericho never completes its mission.

The AI shouldn't destroy the station before it has been successfully boarded, and if the station IS destroyed before then (through player action) the mission should fail as the Board Members can no longer be rescued.

LPhoenix
Cadet 2nd Class
Posts: 57
Joined: Tue Sep 13, 2022 5:38 pm

Post by LPhoenix » Sat Jan 13, 2024 6:13 pm

I found a bunch of message errors in this mission as well, and a minor inconsistency

1B5M7G.TIE

Changes:
- Added MOB Vemmer 1 and MOB Vemmer 4 to Global Unit 3 for proper numbering
- Changed Global Unit of Y-W Gold 3 and Y-W Gold 5 from 20 to 19, so all Y-W Golds are now in the same GU
- Enabled Message #1(YOGEME), tho it is kind of strange from a Rebel to say something like this
- Changed trigger of Message #12(YOGEME) from "100% of ISDII Corrupter must have arrived" to "100% of Message #22 must be shown (message) 'Admiral Holtz ...' " and changed it's delay from 6 to 4 seconds
- Added the trigger condition "AND 100% of Global Unit 5 must be destroyed" to Message #15(YOGEME)
- Enabled Message #22(YOGEME) and added the trigger "100% of Message #11 must be shown (message) 'Looks like the ...' " and added a 4 second delay
- Enabled Message #28(YOGEME) and added the trigger "100% of ISDII Corrupter must be destroyed" and added an 8 second delay
- Enabled Message #41(YOGEME) and added the trigger "100% of Message #40 must be shown (message) 'The Hurrim base ...' " and added a 3 second delay
- Enabled Message #42(YOGEME) and added the trigger "100% of Message #39 must be shown (message) 'The Corrupter's ...' " and added a 3 second delay
- Enabled Message #43(YOGEME) and added the trigger "100% of Message #42 must be shown (message) 'If we don't take ...' " and added a 3 second delay
- Enabled Message #48(YOGEME) and added the trigger "100% of Message #47 must be shown (message) 'The Longshot ...' " and added a 10 second delay
- Enabled Message #49(YOGEME) and added the trigger "100% of Message #48 must be shown (message) 'I'm all right. ...' " and added a 5 second delay
- Enabled Message #50(YOGEME) and added the trigger "100% of Message #49 must be shown (message) 'Sending Search ...' " and added a 4 second delay
- Changed trigger of Message #52(YOGEME) from "100% of ISDII Corrupter must be destroyed" to "100% of ISDII Corrupter must have 25% hull"

Minor Gameplay change:
- Changed SHU Lendros to have 2 crafts instead of 1, as the radio messages referred to SHUs in plural
- Added the condition of "if Craft when Special craft" to the 1st Order in Region 2 of ATR Storm Unit 2
- Changed trigger of Message #6(YOGEME) from "100% of SHU Lendros must be inspected" to "all special craft in SHU Lendros must be inspected"
You do not have the required permissions to view the files attached to this post.

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Sun Jan 14, 2024 12:16 am

LPhoenix wrote:
Sat Jan 13, 2024 6:13 pm
I found a bunch of message errors in this mission as well, and a minor inconsistency


1B5M7G.TIE


Changes:
- Added MOB Vemmer 1 and MOB Vemmer 4 to Global Unit 3 for proper numbering
- Changed Global Unit of Y-W Gold 3 and Y-W Gold 5 from 20 to 19, so all Y-W Golds are now in the same GU
- Enabled Message #1(YOGEME), tho it is kind of strange from a Rebel to say something like this
- Changed trigger of Message #12(YOGEME) from "100% of ISDII Corrupter must have arrived" to "100% of Message #22 must be shown (message) 'Admiral Holtz ...' " and changed it's delay from 6 to 4 seconds
- Added the trigger condition "AND 100% of Global Unit 5 must be destroyed" to Message #15(YOGEME)
- Enabled Message #22(YOGEME) and added the trigger "100% of Message #11 must be shown (message) 'Looks like the ...' " and added a 4 second delay
- Enabled Message #28(YOGEME) and added the trigger "100% of ISDII Corrupter must be destroyed" and added an 8 second delay
- Enabled Message #41(YOGEME) and added the trigger "100% of Message #40 must be shown (message) 'The Hurrim base ...' " and added a 3 second delay
- Enabled Message #42(YOGEME) and added the trigger "100% of Message #39 must be shown (message) 'The Corrupter's ...' " and added a 3 second delay
- Enabled Message #43(YOGEME) and added the trigger "100% of Message #42 must be shown (message) 'If we don't take ...' " and added a 3 second delay
- Enabled Message #48(YOGEME) and added the trigger "100% of Message #47 must be shown (message) 'The Longshot ...' " and added a 10 second delay
- Enabled Message #49(YOGEME) and added the trigger "100% of Message #48 must be shown (message) 'I'm all right. ...' " and added a 5 second delay
- Enabled Message #50(YOGEME) and added the trigger "100% of Message #49 must be shown (message) 'Sending Search ...' " and added a 4 second delay
- Changed trigger of Message #52(YOGEME) from "100% of ISDII Corrupter must be destroyed" to "100% of ISDII Corrupter must have 25% hull"

Minor Gameplay change:
- Changed SHU Lendros to have 2 crafts instead of 1, as the radio messages referred to SHUs in plural
- Added the condition of "if Craft when Special craft" to the 1st Order in Region 2 of ATR Storm Unit 2
- Changed trigger of Message #6(YOGEME) from "100% of SHU Lendros must be inspected" to "all special craft in SHU Lendros must be inspected"
Not every message has to be enabled.
If it sounds better disabled it can be left that way.
Thank you for your work :^^:
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

Post Reply