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Re: The Definitive FAQ Thread for TFTC

Posted: Sun Jul 04, 2021 9:41 pm
by Dax
theonegalen wrote:
Sat Jul 03, 2021 10:48 pm
Dax wrote:
Sat Jul 03, 2021 5:18 am
There seems to be a joystick quirk where it wants to roll on me when I maneuver. My joystick settings work fine in XWAU (up is up, down is down, etc., roll is push a button and turn left or right). Is this built into the game? Do I need to modify my joystick settings in some way?
For one thing, most craft have roll and yaw combined in their "yaw" axis - a feature of the original Tie Fighter and XWA. Is that the behaviour you're talking about?
The experience I'm having is that a full yaw turn results in a pure roll. This is different from the yaw turns in XWA and XvT (and original TIE Fighter as I remember it), where there will be a slight roll component to the yaw, but you can still execute a lateral turn. I'll keep playing with the joystick options to see if I can fix it that way.

Re: The Definitive FAQ Thread for TFTC

Posted: Sun Jul 04, 2021 9:42 pm
by Dax
capitanguinea wrote:
Sun Jul 04, 2021 2:09 pm
Dax wrote:
Sat Jul 03, 2021 5:18 am
There seems to be a joystick quirk where it wants to roll on me when I maneuver. My joystick settings work fine in XWAU (up is up, down is down, etc., roll is push a button and turn left or right). Is this built into the game? Do I need to modify my joystick settings in some way?

Also, is it possible to set craft waves so that if you die once the mission is over? Realism is painful, but I like it that way. :)
s
You should edit the player Flight Group for this, making it a solo, in a global unit to build the full squadron. Totally possible.

Would I do that within the game or in the code?

Re: The Definitive FAQ Thread for TFTC

Posted: Mon Jul 05, 2021 1:01 am
by capitanguinea
You simply edit the mission file wirh AlliED ot Yogeme mission editor. It is a simple but tedious and ripetitive work to do each mission

Re: The Definitive FAQ Thread for TFTC

Posted: Mon Jul 05, 2021 1:02 am
by capitanguinea
You simply edit the mission file wirh AlliED ot Yogeme mission editor. It is a simple but tedious and ripetitive work to do each mission

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Sep 28, 2021 8:14 pm
by Sir Glonojad
Hi! Grest work with the conversion!

A quick question - will my campaihn progress be erased if I swithch the game between efitions (or back to XWA, for that matter)?

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Sep 28, 2021 10:44 pm
by Bman
Yes they will. You might want to make a backup copy of your pilotname.plt files first.

Re: The Definitive FAQ Thread for TFTC

Posted: Wed Sep 29, 2021 10:04 am
by AngeI
What @Bman said is not quite true. When you swap versions (XWAU, TFTC Classic or Reimagined), your pilot file is not deleted or changed. In TFTC it swaps to a default pilot file so you will need to reload any pilot you may have created. Otherwise if you use a pilot file from TFTC for example on XWAU, you will find you have already unlocked the entire XWA campaign. All the pilot file really does is track what missions you've played and your stats so it carries over to any version of the game you're playing if you load that file.

However we do recommend you backup your pilot files anyway, on the off chance something does happen to them.

Re: The Definitive FAQ Thread for TFTC

Posted: Wed Sep 29, 2021 7:42 pm
by Sir Glonojad
Well, unless I cleared my pilot accidently, using an XWA pilot in TFTC resulted in him forgetting his XWA campaing it seems.

EDIT: None of my old pilots seem to have any campaign progress saved when opened in XWA. Strange.

Neverthismind ;)

Is it possible to extract the music files? I'd love to make a playlist of the Inflight tracks :D

Re: The Definitive FAQ Thread for TFTC

Posted: Fri Oct 01, 2021 1:04 am
by Bman
Ok. Good to know. I thought the converter copies over the directories and deletes/replaces the pilot.plt files. We can also open the config.cfg file with notepad and edit the line that says last pilot used line near the top. But becareful because the actual .PLT file keeps stats relative to the mod you played in.

Re: The Definitive FAQ Thread for TFTC

Posted: Sun Jul 31, 2022 1:32 pm
by Roshengar
Hi- thanks to all the hard work that's gone into this both mod and the XWAU .

I was wondering if two great features from the original Tie Fighter are included (or are planned to be included):

1- The Time Multiplier for when you're waiting around and want to speed things up
and
2- The "bait enemy fire" technique I super enjoy- where you get an enemy to miss you and accidently hit an enemy ship, prompting return fire.

Re: The Definitive FAQ Thread for TFTC

Posted: Sun Jul 31, 2022 3:09 pm
by Forceflow
Roshengar wrote:
Sun Jul 31, 2022 1:32 pm
Hi- thanks to all the hard work that's gone into this both mod and the XWAU .

I was wondering if two great features from the original Tie Fighter are included (or are planned to be included):

1- The Time Multiplier for when you're waiting around and want to speed things up
and
2- The "bait enemy fire" technique I super enjoy- where you get an enemy to miss you and accidently hit an enemy ship, prompting return fire.
1. Unfortunately that is currently not possible in the XWA engine. It would be great to have that feature but it is unlikely that will be possible.

2. Not sure, I think in some rare missions with multiple different factions this could happen, but not if everybody else is from the same team. At least I am not aware of it.

Re: The Definitive FAQ Thread for TFTC

Posted: Sun Jul 31, 2022 7:53 pm
by JeremyaFr
WIP

Hello,
Here is a WIP of the time hook.

Press the space key when in-flight and see what happens...

Download link:
xwa_hook_time_WIP_2207312151.zip

Re: The Definitive FAQ Thread for TFTC

Posted: Mon Aug 01, 2022 7:03 am
by Roshengar
Forceflow wrote:
Sun Jul 31, 2022 3:09 pm
1. Unfortunately that is currently not possible in the XWA engine. It would be great to have that feature but it is unlikely that will be possible.

2. Not sure, I think in some rare missions with multiple different factions this could happen, but not if everybody else is from the same team. At least I am not aware of it.
Thanks for the answer Forceflow, much appreciated

Re: The Definitive FAQ Thread for TFTC

Posted: Mon Aug 01, 2022 7:04 am
by Roshengar
JeremyaFr wrote:
Sun Jul 31, 2022 7:53 pm
WIP

Hello,
Here is a WIP of the time hook.

Press the space key when in-flight and see what happens...

Download link:
xwa_hook_time_WIP_2207312151.zip
Thanks JeremyaFr! I'll give it a go

Edit-
Seems to work as intended. Holding spacebar activates "fast time", releasing returns to normal.
Great additional feature!

Re: The Definitive FAQ Thread for TFTC

Posted: Mon Aug 01, 2022 9:36 am
by Forceflow
Roshengar wrote:
Mon Aug 01, 2022 7:04 am
JeremyaFr wrote:
Sun Jul 31, 2022 7:53 pm
WIP

Hello,
Here is a WIP of the time hook.

Press the space key when in-flight and see what happens...

Download link:
xwa_hook_time_WIP_2207312151.zip
Thanks JeremyaFr! I'll give it a go
This just shows beautifully how much is going on behind the scenes right now. I cannot even keep track of what's possible and being worked on anymore :lachtot:

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Aug 02, 2022 7:11 am
by Roshengar
JeremyaFr wrote:
Sun Jul 31, 2022 7:53 pm
WIP

Hello,
Here is a WIP of the time hook.

Press the space key when in-flight and see what happens...

Download link:
xwa_hook_time_WIP_2207312151.zip
A thought just occurred- if it's possible to speed up time, would the same/similar code be able to stop (or slow to a virtual standstill) time while - for example- the map screen is active?
Maybe not something everyone would be interested in but I did find it helpful in the original Tie Fighter that I could go to the map and get my bearings

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Aug 02, 2022 12:41 pm
by Ace Antilles
Roshengar wrote:
Tue Aug 02, 2022 7:11 am
JeremyaFr wrote:
Sun Jul 31, 2022 7:53 pm
WIP

Hello,
Here is a WIP of the time hook.

Press the space key when in-flight and see what happens...

Download link:
xwa_hook_time_WIP_2207312151.zip
A thought just occurred- if it's possible to speed up time, would the same/similar code be able to stop (or slow to a virtual standstill) time while - for example- the map screen is active?
Maybe not something everyone would be interested in but I did find it helpful in the original Tie Fighter that I could go to the map and get my bearings
There's been a new pause feature added.
Try Alt and P in the map screen. I'm pretty sure that is the keyboard combination

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Aug 02, 2022 1:35 pm
by Roshengar
Ace Antilles wrote:
Tue Aug 02, 2022 12:41 pm
There's been a new pause feature added.
Try Alt and P in the map screen. I'm pretty sure that is the keyboard combination
Yup, absolutely. Alt+P is correct.

However what I'm talking about is different.
I'm curious about a "Map Pause" where you can take your time to scroll around the battlespace, select your next target and see what's up.

Currently time passes at the normal rate on the map screen (XWing Alliance style)- whereas re-tooling the "speed up" into a "slow down" would more closely replicate the Tie Fighter style of map viewing.

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Aug 02, 2022 4:56 pm
by Ace Antilles
Well I've learnt to never say never lately! Lol

I would never have expected some of the things we have had happened recently come to life

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Aug 02, 2022 7:32 pm
by JeremyaFr
Hello,
I've published a new WIP of the time hook.

See viewtopic.php?p=187154#p187154

I've assigned the time speed increase feature to the Ctrl+Q key. Is this key already used?

Re: The Definitive FAQ Thread for TFTC

Posted: Tue Aug 02, 2022 8:19 pm
by Ace Antilles
JeremyaFr wrote:
Tue Aug 02, 2022 7:32 pm
I've assigned the time speed increase feature to the Ctrl+Q key. Is this key already used?
No I don't think it is.
https://www.xwaupgrade.com/phpBB3/viewt ... 41&t=13904