TFTC v1.3 Released!

A forum for the TIE Fighter Total Conversion Project (TFTC). Here you can find out news, updates, FAQs or just ask questions about the project.

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TFTC v1.3 Released!

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AngeI
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Post by AngeI » Sun Aug 28, 2022 5:38 pm

After all the excitement of yesterdays release, I forgot to post the announcement here too! First off, we have a new website - https://www.tiefightertc.com/ This site aims to be a comprehensive center of information about the project in its entirety with in-depth guides to installation, tweaking settings, joystick and keyboard info, version changelogs, ship information and even every single mission that you can play! Take a good look around and let us know if you have any suggestions on anything else we could add in the future.

But the main reason we are here today is that, with great pleasure, we can finally announce the release of the TFTC Version 1.3 patch! This patch is the culmination of 8 months work and provides a whole plethora of balance changes, bug fixes, new missions, sounds, visuals and gameplay behaviours including:

- The new performance enhancing Ddraw that shunts rendering power from the CPU to the GPU. Expect massive FPS gains from this and also in VR!

- 3 new missions for the Reimagined campaigns as well as several extensive gameplay changes for several Reimagined missions.

- New package of sound effects.

- New interdiction effect when in hyperspace.

- New voice actor for all reimagined Thrawn dialogue.

- New iMUSE hook which improves behaviour of the in-game music.

- New time acceleration hook which allows you to speed up the game by 4x.

- Countless fixes

- Countless balance improvements.

To see the full extensive list of changes, please check the Changelog section on the website. We have also updated our installation tutorial video for the new version. Head over to our ModDB page to download :)

charben01
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Post by charben01 » Mon Aug 29, 2022 1:00 am

Hello, tried to post this on Discord but the error message below was too long without paying for some sort of posting upgrade. Anyway, I'm running a current XWAU install, light side config loaded. I tried to install the latest TFTC update both full and patch from 1.2. Got the below error message. Do I need to uninstall XWA and reinstall /update from scratch? I'm using a Steam install for XWA. My C drive is 2 gb SSD, so I definitely have the space for the patch.

---------------------------
XwaInstallerLib Install Error - Press Ctrl + C to copy the text
---------------------------
System.IO.IOException: Data error (cyclic redundancy check).

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.FileInfo.CopyTo(String destFileName)
at XwaInstallerLib.PackageInstallerContext.BackupFileIfExist(String filename)
at XwaInstallerLib.PackageInstaller.DeleteFileFunction(String[] lineParts)
at XwaInstallerLib.PackageInstaller.InstallScript(List`1 scriptLines, Dictionary`2 patchFiles)
at XwaInstallerLib.PackageInstaller.InstallPackage(String packagePath)
at XwaInstallerLib.ConsoleWindow.<>c__DisplayClass113_1.<Window_Loaded>b__1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at XwaInstallerLib.ConsoleWindow.<Window_Loaded>d__113.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Window.ShowHelper(Object booleanBox)
at System.Windows.Window.Show()
at System.Windows.Window.ShowDialog()
at XwaInstallerLib.Main.Install()
---------------------------
OK
---------------------------

Thank you for any information you can give.

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AngeI
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Post by AngeI » Mon Aug 29, 2022 8:02 am

A CRC error usually means some form of corruption, could be the installer file is corrupted in your download or another issue involving game or system corruption. I recommend you try to redownload the file and/or do a clean installation.

Also I recommend you just take a screenshot of the error next time for Discord :)

charben01
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Post by charben01 » Mon Aug 29, 2022 8:52 pm

OK, thank you for the information. BTW, does the 1.3 update for TFTC have all the goodies from the most recent XWAU or no? Can I install the most recent XWAU updates or only the mega patch?

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AngeI
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Post by AngeI » Tue Aug 30, 2022 10:35 am

charben01 wrote:
Mon Aug 29, 2022 8:52 pm
OK, thank you for the information. BTW, does the 1.3 update for TFTC have all the goodies from the most recent XWAU or no? Can I install the most recent XWAU updates or only the mega patch?
TFTC 1.3 contains XWAU 5 and 5.5 patches. The TFTC website, readme file, ModDB download descriptions and YT tutorial video all explain this and everything else you need for installation.

charben01
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Post by charben01 » Tue Aug 30, 2022 8:15 pm

Thank you!

Muahaha
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Post by Muahaha » Wed Aug 31, 2022 3:58 am

Thank you for keeping the game fresh!

PunkFriday
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Post by PunkFriday » Thu Sep 01, 2022 1:32 am

THANK YOU!!!

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Old_Jedi
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Post by Old_Jedi » Thu Sep 01, 2022 12:18 pm

Kudos to you, the whole TFTC team and everyone else who has done such incredible work bringing these games up to date.

hdik

charben01
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Post by charben01 » Thu Sep 01, 2022 8:44 pm

I agree with the above, massive kudos to the whole TFTC team. As an update I was able to get this installed with no issues on a clean install of XWA on Steam, then the mega patch then TFTC 1.3. Thanks for all the great info!

Porkins_BB
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Post by Porkins_BB » Tue Sep 06, 2022 11:41 am

Awesome work on the TFTC 1.3 patch, it just keeps getting better and better! So far, I've encountered some bugs, but nothing consistent. The first time I ran TFTC 1.3 none of the cutscenes would work. I could hear the sound, but couldn't see anything. This included the animations to start mission briefs, flight simulator, and Tech Library. I did a restart and all the cutscenes were working again. Strange, but I'll keep an eye on it to see if it happens again.

I've had 2 CTDs since running TFTC 1.3. Normally, it occurs after playing 4-6 missions during the loading screen for a new mission. It appears to be some kind D3D error that states there is insufficient memory. Once I restart the game, it all works. I did not encounter this in 1.1 or 1.2.

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