Xwa Workspace Tools

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Xwa Workspace Tools

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JeremyaFr
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Post by JeremyaFr » Wed Jun 22, 2022 6:40 pm

Hello,
Here is 2 new tools:
- XwaWorkspaceViewer is a tool to view crafts infos from the exe
- XwaShpInstaller is a tool to install crafts from MXvTED shp files

Download:
EDIT: removed link
Last edited by JeremyaFr on Thu Sep 22, 2022 4:17 pm, edited 6 times in total.

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JeremyaFr
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Post by JeremyaFr » Wed Jun 22, 2022 6:42 pm

XwaWorkspaceViewer screenshot:
XwaWorkspaceViewer.png

XwaWorkspaceShpInstaller screenshot:
XwaWorkspaceShpInstaller.png
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Vince T
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Post by Vince T » Wed Jun 22, 2022 8:31 pm

Great Work, Jeremy! Looking forward to giving this a spin with all my custom models :D
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Leofus
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Post by Leofus » Thu Jun 23, 2022 4:04 am

damn JeremyaFr you should be paid for this stuff

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Vince T
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Post by Vince T » Thu Jun 30, 2022 7:18 am

Hey Jeremy, finally got a chance to test out the Workshop Tools, awesome work!
I've got a few questions/thoughts/suggestions:
- In the "Objects" Tab, any clue what those U1, U2, U7 values in columns M00 and M10 are about? Further down there are some that actually have meaning like "HardpoinsMirrored"
- In the "Craft2" Tab, does that last array refer to player-controlled turrets?
- If so, maybe split the cockpit and turret info into a separate "Cockpit" or "PoV" tab?
- Are there any plans to add an actual Editing/Saving function to the WorkspaceViewer? I think that would be awesome and turn into a great alternative to MXvTEd.....
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labc133
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Post by labc133 » Wed Jul 06, 2022 12:11 am

I got the attached bug.
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Ace Antilles
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Post by Ace Antilles » Wed Jul 06, 2022 12:11 am

Vince T wrote:
Thu Jun 30, 2022 7:18 am
- In the "Craft2" Tab, does that last array refer to player-controlled turrets?
Craft2 Tab = the Mxvted Weaponary and Cockpit tabs
Yes. The Turrets section is reading the [Turrets] area of the Opt ini file.

I agree it would be good to get the XwaWorkspaceShpInstaller to read the Description section and be able to write in it.

Absolutely amazing work @JeremyaFr. Every possible option is here to see!
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JeremyaFr
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Post by JeremyaFr » Wed Jul 06, 2022 4:25 pm

WIP

Hello,
I've updated XwaWorkspaceTools.

I've splited the "Crafts 2" into "Crafts Weapons" and "Crafts PoV".
I've renamed "Crafts 3" to "Crafts Dock/Hangar".
I've improved the error message shown when "shiplist.txt" contains invalid data. Now the line is included in the error message.

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Ace Antilles
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Post by Ace Antilles » Wed Jul 06, 2022 4:31 pm

JeremyaFr wrote:
Wed Jul 06, 2022 4:25 pm
WIP

Hello,
I've updated XwaWorkspaceTools.

I've splited the "Crafts 2" into "Crafts Weapons" and "Crafts PoV".
I've renamed "Crafts 3" to "Crafts Dock/Hangar".
I've improved the error message shown when "shiplist.txt" contains invalid data. Now the line is included in the error message.
Great. Seems to work ok.
What does the "PainThreshold" bit mean?
Weird name for spaceships
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JeremyaFr
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Post by JeremyaFr » Wed Aug 03, 2022 9:12 am

WIP
Hello,
I've updated the tools.

I've renamed PainThreshold to AIHitsTakenToEvade.

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JeremyaFr
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Post by JeremyaFr » Mon Aug 15, 2022 12:46 pm

WIP

Hello,
I've updated XwaWorkspaceViewer.

I've renamed the unknown fields in the Objects tab.

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JeremyaFr
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Post by JeremyaFr » Mon Aug 15, 2022 3:13 pm

WIP

Hello,
I've updated XwaWorkspaceViewer.

Now all the unknown fields that are both used by the game engine and used in the exe tables have a name.

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Ace Antilles
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Post by Ace Antilles » Tue Aug 16, 2022 1:09 am

JeremyaFr wrote:
Mon Aug 15, 2022 3:13 pm
WIP

Hello,
I've updated XwaWorkspaceViewer.

Now all the unknown fields that are both used by the game engine and used in the exe tables have a name.
I forget, is this downloaded from the link on the first post?
Or is it from the main Tools downloader now
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JeremyaFr
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Post by JeremyaFr » Tue Aug 16, 2022 5:49 am

Ace Antilles wrote:
Tue Aug 16, 2022 1:09 am
I forget, is this downloaded from the link on the first post?
Or is it from the main Tools downloader now
The download is on the first post.

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JeremyaFr
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Post by JeremyaFr » Wed Aug 17, 2022 4:36 pm

WIP

Hello,
I've updated XwaWorkspaceViewer.

I've added the crafts strings from strings.txt.

XwaWorkspaceViewer_CraftStrings.png
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Bman
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Post by Bman » Fri Aug 19, 2022 5:00 am

Good work. What is the purpose of the Craft Gender column ? Never understood why TG added that attribute. Does affect how a craft slot operates in-game ?
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Post by Forceflow » Fri Aug 19, 2022 3:10 pm

Bman wrote:
Fri Aug 19, 2022 5:00 am
Good work. What is the purpose of the Craft Gender column ? Never understood why TG added that attribute. Does affect how a craft slot operates in-game ?
Maybe a leftover meant for localizations so you could make sure the Crafts have proper articles attached to it (Remember other languages attach different articles depending on the gender of the object). I doubt it was ever used, but since there's also a Craft Plural Name that kinda points to there being a plan to have a more automated localization. That would be my best guess...
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JeremyaFr
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Post by JeremyaFr » Fri Aug 19, 2022 3:39 pm

The craft gender is used to display conditional goal strings from "strings.txt":
- Conditional goal strings -- Masculine form
- Conditional goal strings -- Feminine form
- Conditional goal strings -- Nuetered form

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JeremyaFr
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Post by JeremyaFr » Thu Sep 22, 2022 4:20 pm

UPDATE

Hello,
I've uploaded a stable version of XwaWorkspaceTools.

The tools are:
  • XwaWorkspaceViewer
  • XwaWorkspaceEditor
  • XwaShpInstaller
You can download them with XwaToolsDownloader.

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JeremyaFr
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Post by JeremyaFr » Sun Mar 05, 2023 1:49 pm

UPDATE

Hello,
I've updated XwaWorkspaceTools.

I've added a map icons preview to the editor.

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