Need Input....Information

Want to edit the game, build your own craft and missions? Here you'll find help, tools, guides and people to discuss with.
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Need Input....Information

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Master Qui-Gon
XWAU Member
Posts: 1442
Joined: Tue Oct 23, 2001 11:01 pm

Post by Master Qui-Gon » Sun May 16, 2021 11:51 pm

Soooo, yes I'm back and yes I'm gonna do some stuff again. Problem is I have a lot to catch up on as far as features and functions.

I've been reading through a lot of material but it seems its a little short when it comes to XWA Opter and its tools.

If anybody has some notes....It's been about 10 years .......
Your focus determines your reality.

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Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
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Post by Ace Antilles » Mon May 17, 2021 12:11 am

Master Qui-Gon wrote:
Sun May 16, 2021 11:51 pm
Soooo, yes I'm back and yes I'm gonna do some stuff again. Problem is I have a lot to catch up on as far as features and functions.

I've been reading through a lot of material but it seems its a little short when it comes to XWA Opter and its tools.

If anybody has some notes....It's been about 10 years .......
Great to see you getting back into it :)
Download XWA Tools from the link below. It contains all the modern editing tools.
https://raw.github.com/JeremyAnsel/XwaT ... loader.zip

OptTech and XWA Opt Editor are the newest editors.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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Forceflow
Fleet Admiral (Administrator)
Posts: 7203
Joined: Wed Oct 20, 1999 11:01 pm
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Post by Forceflow » Mon May 17, 2021 7:25 am

Master Qui-Gon wrote:
Sun May 16, 2021 11:51 pm
Soooo, yes I'm back and yes I'm gonna do some stuff again. Problem is I have a lot to catch up on as far as features and functions.

I've been reading through a lot of material but it seems its a little short when it comes to XWA Opter and its tools.

If anybody has some notes....It's been about 10 years .......
Great to have you back, would love to see more of your work :)
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Tue May 18, 2021 12:51 am

Welcome back. Biggest news is textures can now be true 32 bit color, preferably in .png format, vertice count per mesh can be up to 65k or more, and HD meshes count has been lifted from 50 to 254 max. And LOD meshes can be added to each of those parent meshes. Profile hook to hide meshes not needed on a per FG or mission file basis... and other goodies.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

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