Thank you! Some more new enhancements to special effects are also on the list.
New explosion animation
- MechDonald
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I remade some of the hit effects. I wanted them to be more pronounced and flashy. Especially when you strafe shieldless starships. Have a look:
https://www.youtube.com/watch?v=vG4YbFKmThM&t=13s
https://www.youtube.com/watch?v=vG4YbFKmThM&t=13s
- Ace Antilles
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Really nice! The XWAU team is a little quiet atm but we are following your stuff and like each version more and moreMechDonald wrote: ↑Wed Sep 01, 2021 3:55 pmI remade some of the hit effects. I wanted them to be more pronounced and flashy. Especially when you strafe shieldless starships. Have a look:
https://www.youtube.com/watch?v=vG4YbFKmThM&t=13s
- Vince T
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Looking really good! Love the effects on those Interdictors!
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- rogue518
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MechDonald those are nice........
Sincerely, Rogue518
Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
- Trevor
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So, I like the fire effect trailing the larger explosions but the explosions are (obviously) the same now, where as the procedural ones differ each time. it would be nice if these could be made procedural with variations.
I also like the unshielded hit explosions.
as for the "flash" this would be something better done within the effects engine so that related bloom and overall darkening(exposure) also happen at the same time (eg: a bright flash causes exposure to drop in compensation which dims other elements before exposure returns to normal).
Trev
I also like the unshielded hit explosions.
as for the "flash" this would be something better done within the effects engine so that related bloom and overall darkening(exposure) also happen at the same time (eg: a bright flash causes exposure to drop in compensation which dims other elements before exposure returns to normal).
Trev
- MechDonald
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Hi,Trevor wrote: ↑Sun Sep 12, 2021 7:37 pmSo, I like the fire effect trailing the larger explosions but the explosions are (obviously) the same now, where as the procedural ones differ each time. it would be nice if these could be made procedural with variations.
I also like the unshielded hit explosions.
as for the "flash" this would be something better done within the effects engine so that related bloom and overall darkening(exposure) also happen at the same time (eg: a bright flash causes exposure to drop in compensation which dims other elements before exposure returns to normal).
Trev
unfortunatly the explosions are set, because they are prerendered image-files. It would be cool if there would be a way to add more explosion animations randomly to each event. So i would make dozens of different explosions animations to get more variety.
For my showcase-videos i disabled the procedural explosion effect. But you can always enable it by yourself. Just change blend mode from 0 to 1 in all dat-200*.mat files in materials-folder.
The flash exposure is above my knowledge. i'm not a programmer, so i can't say how that can be achieved. Maybe @blue_max knows how this can be implemented.
In the meantime i updeted the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:
https://www.youtube.com/watch?v=iyPici0fo4U
- Ace Antilles
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That looks brilliant! Every version seems betterMechDonald wrote: ↑Sat Sep 25, 2021 3:49 pmIn the meantime i updated the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:
https://www.youtube.com/watch?v=iyPici0fo4U
- MechDonald
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Thank you very much, Ace Antilles!Ace Antilles wrote: ↑Sun Sep 26, 2021 6:48 pmThat looks brilliant! Every version seems betterMechDonald wrote: ↑Sat Sep 25, 2021 3:49 pmIn the meantime i updated the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:
https://www.youtube.com/watch?v=iyPici0fo4U
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And now the million dollars question: how to get these?