
Editing S-Foils
Moderator: JeremyaFr
Re: Editing S-Foils
-
- Posts: 1157
- Joined: Mon Apr 05, 2004 11:01 pm
Would that just happen to be the Shuttles, X-wings, Y-wings, YT-s and so forth ?
Nice!

W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- Ace Antilles
- Posts: 7709
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Is it easy to assign a Shortcut key to the hatches? Not necessary but maybe fun

A lot of keys are used but "CTRL + Shift+ L" seems free from what I can find.
Only the Shuttle and Tie Shuttle are currently compatible in game.
- JeremyaFr
- Posts: 3847
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've merged the changes from the WIP version into the stable version.
Hello,
I've merged the changes from the WIP version into the stable version.
- JeremyaFr
- Posts: 3847
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the sfoils hook.
I've fixed a bug with ships that have more than 50 meshes.
Hello,
I've updated the sfoils hook.
I've fixed a bug with ships that have more than 50 meshes.
- JeremyaFr
- Posts: 3847
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the sfoils hook.
Changes are:
- close sfoils for ai craft before entering hangar
Hello,
I've updated the sfoils hook.
Changes are:
- close sfoils for ai craft before entering hangar
- JeremyaFr
- Posts: 3847
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the sfoils hook.
Changes are:
- fix messages when a ship has no sfoils
Hello,
I've updated the sfoils hook.
Changes are:
- fix messages when a ship has no sfoils