May the 4th be with you

All the XWAU recent release news from the project can be found here
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May the 4th be with you

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Forceflow
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Post by Forceflow » Wed May 04, 2022 4:32 pm

I hope you are all doing great and enjoy this years Star Wars day. We don't have much to offer over here, but @DTM made a small BETA installer so that you can test out his newest TIEs which all got a nice new polish. There's also the newest BETA version off DDraw from @blue_max included which should offer much better performance!
You can find the BETA installer in the Downloads page under Beta Versions. (Called XWAU 2022 5.1 BETA)

The team is very hard at work behind the scenes and there are a lot of new things to come, though with the current installer being very complicated to update the next real update will be a full blown new install again. Combine this with all the new options we just recently got means however that you'll have to be patient until the next real Upgrade will be available.
I know waiting sucks, so here's a small teaser to show you that waiting is absolutely worth your time:

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marcop000
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Post by marcop000 » Wed May 04, 2022 5:21 pm

Well done DTM and blue_max i!!!

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unmarcz
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Post by unmarcz » Wed May 04, 2022 7:43 pm

Thank you. Keep working, its amazing!

Erd
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Post by Erd » Thu May 05, 2022 7:17 am

Honestly little morsels like this tide me over til the next one or the actual release. I’m curious though, what is the polish on the new TIEs?

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Mike Wazowsky
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Post by Mike Wazowsky » Thu May 05, 2022 8:00 am

WIth this one the work is perfectly complete... I only wonder to which far far away galaxy you are taking us next!
"Better Lucky Thank Good, Luke!" (Han Solo, unheard)

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DTM
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Post by DTM » Thu May 05, 2022 10:02 am

Erd wrote:
Thu May 05, 2022 7:17 am
I’m curious though, what is the polish on the new TIEs?
- Small bugs fixed
- Diegetic joystick added to all TIEs (See video at https://youtu.be/IZEbNHBLzGQ )
- Damage effects added for Tie Fighter and Tie Interceptor exterior models.
Desktop_Screenshot_2022.03.06_-_22.52.35.26.png
Have Fun!
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Charger116
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Post by Charger116 » Thu May 05, 2022 10:43 am

That A-Wing looks simply SUBLIME!

Erd
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Post by Erd » Thu May 05, 2022 12:41 pm

DTM wrote:
Thu May 05, 2022 10:02 am

Have Fun!
Thanks for the speedy response.

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Vince T
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Post by Vince T » Thu May 05, 2022 8:25 pm

And there's more to come!
Rot5.jpg
Lot of stuff in the works here! The ETR-3 Escort Transport - including the modded version - is nearing completion. After that I will focus on remaking the Imperial I-class Star Destroyer, as well as my own take on the Imperial II-class. Next will be the Golan II and III (models by @Dragon ) and the Derylin Platform (Model by @Marco Antonio and finally a remake of the Interdictor originally made by @Flavid .
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Avarice1987
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Post by Avarice1987 » Thu May 05, 2022 10:12 pm

Vince T wrote:
Thu May 05, 2022 8:25 pm
And there's more to come!

Rot5.jpg

Lot of stuff in the works here! The ETR-3 Escort Transport - including the modded version - is nearing completion. After that I will focus on remaking the Imperial I-class Star Destroyer, as well as my own take on the Imperial II-class. Next will be the Golan II and III (models by @Dragon ) and the Derylin Platform (Model by @Marco Antonio and finally a remake of the Interdictor originally made by @Flavid .
Wohoo, Golan 2&3 what about the 1?

Sing I think the only stations that still have the look and armament of the vanilla game from 1999?

I hope the stations have a good firepower, or are as dangerous as their reputation.

I am curious about your own ISD 2 version, but also about type 1.

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Vince T
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Post by Vince T » Fri May 06, 2022 6:13 am

Like I said, the Golan models were created by Dragon, who kindly passed them on to me, so I work with what I get. No Golan 1 from me at this point, but always in motion the future is :D
Armament is a delicate topic. We've had numerous occasions where an author would increase the firepower for lore reasons and unintentionally made the game alot harder if not impossible to play. Therefore I'll keep the firepower very close to the vanilla version.

The ISD1 (WIP) you can see in the image I posted above.
Both the ISD1 and ISD2 have about half the polygons of the current SWG ISD2 bu are just as detailed(if not more) and are way more accurate to the source material.
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Talaris
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Post by Talaris » Sat May 07, 2022 11:10 am

Less polygons sounds great as it’ll allow more capital ships in a single engagement whilst keeping the frame-rate consistent. Really looking forward to seeing all the new models in action!

EliteBane
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Post by EliteBane » Tue May 10, 2022 9:11 pm

Nice! Looking forward to the damage effects on the Ties, you guys have done an awesome job keeping this game alive and fresh for over 20 years!

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