It's teaser time...

All the XWAU recent release news from the project can be found here

It's teaser time...

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Forceflow
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Post by Forceflow » Sun Mar 05, 2023 4:38 pm

I know it's been a while since we last shown something, so we figured it's time to let you peak behind the curtain just a bit. Here is an actual in-game screenshot with multiple hidden little Easter eggs. Let's see who finds them all first!
2023-03-05.jpg
(Be sure to view it in full size)
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marcop000
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Post by marcop000 » Sun Mar 05, 2023 7:49 pm

This is very interesting !! a question: this screenshot is 16/9 do you think to port all briefings and the rest to 16/9 ?
If yes this a massive upgrade.

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the_stag
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Post by the_stag » Sun Mar 05, 2023 9:32 pm

Best Score, 1848: The year Lord Kelvin established absolute 0, which is 2.73 degrees cooler than space. Space, where no one can hear you scream.
Best Bonus, 1100: When you shoot an old TV with a Remington 1100, it implodes spectacularly. Spectacular is what all these new upgrades are.
Best time, 10:01. XWAU will be released on October 1st.
8 red lasers, 2 yellow and 4 green: We will get an announcement on August 2 at 04:00 GMT
Battle 2, Mission 6: 26 major revisions since XWAU 2020.
The collisions icon: Collisions mechanics will allow an X-Wing to take out a TIE but leave the wings flying through space.
6 warheads, divisible numbers are 1, 2 and 3: We will get one new upgrade, 2 new campaigns an 3 new craft.
The ISD isn't firing all crazy at the lone X-Wing: No more anti-starfighter weapons on capital ships.

What do I win?
:D

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Forceflow
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Post by Forceflow » Mon Mar 06, 2023 7:03 am

@the_stag :lachtot: the Easter eggs might be a bit .ire obvious than that. But boy, very creative thinking :thumbs:

@marcop000 yes the idea is to convert everything to 16:9 and make it high resolution
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Han Duo
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Post by Han Duo » Mon Mar 06, 2023 10:33 pm

There are 5 0's in your screenshot which means XWAU will be releasing a hyper-realistic XWA remake in the Unity 5 engine.
Invulnerable is on, which means this remake will be invulnerable from any legal complaints from Disney.
Difficulty is Medium which means the team is working hard, but not too hard.

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the_stag
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Post by the_stag » Mon Mar 06, 2023 10:45 pm

Oh what have I wrought?

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Post by Avarice1987 » Mon Mar 06, 2023 11:17 pm

Hm, no ISD appears in the mission so far, so I dare say it could be an overhaul of some XWA missions ? An overhaul of the original campaign would be awesome of course.

Hm possibly new warheads, or a new representation? The payload animations are already older

But I must say it looks good , 16:9 would have been a tip from me now too , hmm the ISD is a Type One , it could also be a hint at the release of the new model Vince created , new mission images apparently

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Vince T
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Post by Vince T » Tue Mar 07, 2023 6:16 am

Funny you should say that. I am actually working on a new set of warheads as a side project, tho I haven‘t made it past the missiles yet.

I‘m surprised noone mentioned the TIEs yet XD
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Forceflow
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Post by Forceflow » Tue Mar 07, 2023 6:47 am

You guys are going way too deep into the Easter eggs here, it's nothing nearly as convoluted. It's really more about what you can actually see...
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Vince T
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Post by Vince T » Tue Mar 07, 2023 6:50 am

Hiding in plain sight :D
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haui
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Post by haui » Tue Mar 07, 2023 10:49 am

You mean the funny inverted Tie's ??
It's better to burn out than to fade away .

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Forceflow
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Post by Forceflow » Tue Mar 07, 2023 1:05 pm

Those would be the Tie Experimentals and keen eyes might realize that the ones shown on the screenshot above look much better than what is currently in the XWAU. The same could be true for the ISD in the background...

But it could also be noted that a lot of the elements shown are in high resolution... In 4k right now. Again, this is an actual IN-GAME screenshot, not a mock-up.
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KuMoNKo
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Post by KuMoNKo » Wed Mar 08, 2023 4:52 pm

Hmmm
XWAU 6.0? Based on XWA2 == XWAU (Battle 2) and Version 6 (Mission 6)
Better models, 2D textures and a campaign reimagination.
Idk, maybe the reference to Kelvin is also correct :)

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Vince T
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Post by Vince T » Wed Mar 08, 2023 6:12 pm

So yeah I suppose we can conclude that people don't recognize a fully reconstructed UHD User Interface with high res icons and completely rerendered fonts, if you slapped them in the face with it :P
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Post by Forceflow » Wed Mar 08, 2023 7:32 pm

You know, just a little comparison on what it looks like in the image above and in the game you have right now:
comparison.jpg
I know the difference is really subtle, but look closely and you might see a tiny bit of increased resolution there...
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Vince T
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Post by Vince T » Wed Mar 08, 2023 7:39 pm

I know I know, the background color is different!
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Rookie_One1
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Post by Rookie_One1 » Wed Mar 08, 2023 10:02 pm

The font too! :p
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batuta
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Post by batuta » Thu Mar 09, 2023 2:01 am

Yeah i am hyped lol.

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Post by Jorrel » Fri Mar 10, 2023 7:08 am

Fantastic work on scaling everything (except the cursor :P ) up! I could tell the icons and the like were definitely remade/resized.

I do miss the old font, though.

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Vince T
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Post by Vince T » Fri Mar 10, 2023 7:10 am

Font can be edited I think.
Tho I don't know what font was used for the original game.
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Forceflow
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Post by Forceflow » Fri Mar 10, 2023 7:14 am

Yes, the font can be set in the hook config to whatever you like. (So one could even have everything in Aurabesh, I think there's a font for that somewhere) The original game used an image to create the text, not sure if that was ever available as a real font... But if someone does create it, it can certainly be used as well.
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Rookie_One1
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Post by Rookie_One1 » Fri Mar 10, 2023 1:32 pm

I was actually a bit sarcastic, but nice to know

For those that want to use Aurebesh :
https://www.dafont.com/aurebesh.font
https://www.fontspace.com/category/aurebesh
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Post by PunkFriday » Sun Mar 12, 2023 4:28 am

What I see is that you've enabled the mouse wheel so we can scroll craft lists and new buttons too. So crisp you can see inside the craft!

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Post by Kowalskee » Tue Mar 28, 2023 9:53 pm

Something I've definitely noticed is that it is a beautiful render, like seriously, looking at the full size image, it is a sight to behold for sure!

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Forceflow
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Post by Forceflow » Wed Mar 29, 2023 5:58 am

Kowalskee wrote:
Tue Mar 28, 2023 9:53 pm
Something I've definitely noticed is that it is a beautiful render, like seriously, looking at the full size image, it is a sight to behold for sure!
Thanks :) I am currently redoing all mission pictures so that they can be used for the HD rework. Those will be 1455x1170 but there will also be 1920x1080 variants available at some point. Thankfully the scenes I made a few while back were mostly usable for the high resolution versions. Plus I have found a new way to tweak the images so the final results will have a little bonus in them as well ;)
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