[B6M1] Battle 6 Mission 1 - Meet with Bothan Delegation Help

Here we can have in-depth discussions about which missions need to be adjusted because they are broken either by original design or by XWA models.
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[B6M1] Battle 6 Mission 1 - Meet with Bothan Delegation Help

LtGrandMaster
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Post by LtGrandMaster » Wed May 24, 2023 6:44 am

So I'm not sure what I'm doing wrong, but maybe there is a balance issue here with the new updates. Basically within minutes of the enemy flying in the Dreadnought gets obliterated. I try to take out the blastboats or at least distract most of the groups, then the Marauder Corvette flies in and maybe two minutes later the dreadnought is gone. It's been awhile so maybe I just suck right now, and it is my old save so maybe there is something wrong there, but I feel like the dreadnought should be able to last longer than it is, there is only so much I can do in an A-wing with one wing man and a four flight of Y-wings. Any help here would be great.

LtGrandMaster
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Post by LtGrandMaster » Wed May 24, 2023 6:46 am

Also I am making an effort to distract the marauder as well, in case you think I was ignoring it

cammellogiallo
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Post by cammellogiallo » Thu Oct 26, 2023 10:58 pm

I'm having the exact same issue... playing at Medium I had some hard battles before but this one is utterly impossible.
I then lowered it to Easy - barely any difference.
I then enabled all cheats... nope!

There are far too many waves of S/Bs... 3-4 initial ones and then they keep spawning, maybe I've seen 6-7 waves of 4 crafts each?
If I'm not mistaken, I've even seen S/Bs fire multiple barrages of torpedoes, I don't know how much ammo they're supposed to have.

Taking down one takes ages and then you also get the Marauder on top.

I've tried
* focusing on S/B kills
* focusing on disrupting S/Bs from launching torpedoes together
* focusing on taking down torpedoes
* distracting the marauder
* destroying the marauder's engines so it doesn't get too close to Tal'Cara
* even spamming double concussion missiles with infinite ammo didn't work, wtf?

only once I managed to survive that phase (still on Medium and without cheats, somehow) only to fail very quickly the next step.

There are far too many enemies that are far too tough to kill and the Tal'Cara just can't take that kind of barrage.
What am I doing wrong?

EDIT: I've read that modern CPUs can affect the game logic - I'm on a 5800X3D, for what it's worth.

cammellogiallo
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Post by cammellogiallo » Fri Oct 27, 2023 7:20 pm

Ok, I have just won this in the most surprising way.

I had cheats enabled on Easy. I decided to just stand by the Tal'Cara to see what were the biggest sources of damage.
I was literally doing nothing, just watching.

The Tal'Cara survived the first few waves just fine with 46% shield left.

After the Marauder destruction (which I didn't help with at all), it had lost shields.

After the very last waves of S/Bs, it was down to 50-65% hp and voila', the match was won. Perhaps when I'm actively engaging the S/Bs I'm staggering their torpedo volley, making it harder for Tal'Cara to shoot them down? Or perhaps I just got lucky? No clue.

EDIT: I tried it again on Medium difficulty - again I was just a spectator. Tal'Cara survived the whole battle with 30-40% shield now. The whole battle was won without a single shot fired by me. :irre:

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Forceflow
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Post by Forceflow » Mon Oct 30, 2023 6:11 am

@LPhoenix that mission is still a bit ahead of your run, right? Can you have a closer look at it once you run it?
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LPhoenix
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Post by LPhoenix » Mon Oct 30, 2023 2:39 pm

Forceflow wrote:
Mon Oct 30, 2023 6:11 am
@LPhoenix that mission is still a bit ahead of your run, right? Can you have a closer look at it once you run it?
Of course

starsmith
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Post by starsmith » Sat Nov 25, 2023 7:43 pm

Running into the same problem. On Easy OR Medium, the DREAD gets blown up by S/Bs after the marauder and subsequent waves of S/Bs arrive. After contact I spend the entire time on target with full recharge and spamming missiles, proactively staying close to the DREAD and forcing attackers to break off. But I just don't have enough DPS to prevent the DREAD from getting swarmed and killed by lasers. Does seem harder than it should be. I have tried reducing the S/B's shields to 100% but still can't mop them up fast enough to save the DREAD.

Update: I have studied the matchup between 12 Veteran S/Bs and a Veteran DREAD in skirmish, in both the stock game and in the XWAU version. In the stock game, the DREAD is able to shoot down all torpedoes and hold the squadron off indefinitely. In XWAU, the DREAD fails to shoot down the torpedoes and quickly succumbs to the attack, even on Super Ace. Swapping in the stock OPTs does not change this. I wonder if something like this is happening in the mission.

Update 2: Confirmed that the DREAD fails to shoot down torpedoes in the XWAU mission, but succeeds in the stock game. This might explain why it's so much harder to protect now. Anyone know what could cause this?

LPhoenix
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Post by LPhoenix » Sat Jan 20, 2024 1:12 am

I can confirm all the complaint about this mission written before, tho I wasn't able to win the mission with doing nothing on hard difficulty. The DREAD is not using it's weapons properly, but we didn't manag to find the exact cause of it. In the end, I did manage to complete it in 45 sweaty tries.
Until we manage to properly fix the mission, I did find a way to temporarily make the mission bearable. Tho still hard, at least with my changes, it should be doable.

I essetially did only one change: I lowered the starting shields of the S/Bs from 200% to 100%. This results in being able to lower their numbers faster which increases the survival chances of the DREAD, and also having enough firepower to actually complete the bonus goal of destroying every mercenary craft.

As usual, I also did some minor fixes.

1B6M1B.TIE

Gameplay changes:
- Removed status of 200% Shields from S/B Soru-Suul 1, S/B Soru-Suul 5, S/B Soru-Suul 9, S/B Prowler 1 and S/B Prowler 5

Fixes:
- Changed first order of the second region of A-W Gold from "Attack targets, B/Drop 0.0 0.0 0.0 1..." to "Attack targets, S/B Soru-Suul", to make it the same as in the original game, and made both it's first two arrival conditions to always (TRUE) (In Mission Craft List)
- Made both it's first two arrival conditions of L/CRS Liberty to always (TRUE) (In Mission Craft List)
- Made both it's first two arrival conditions of CRV Talon to always (TRUE) (In Mission Craft List)
- Removed the Arrival Mothership, trigger and delay for all backdrop flight group where they were set
- Changed Global Group of S/B Soru-Suul 1 from 0 to 1
- Changed in the 3rd paragraph in the Mission Desription "...Councilor Fey'lya has conceded to fulfill..." to "...Councilor Fey'lya has agreed to fulfill" to match the audio
- Changed color of Message #7(YOGEME) from Green to Blue, as it is said by the blue DREAD Tal'cara
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tubaman21
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Post by tubaman21 » Sun Feb 04, 2024 11:46 pm

I can get further in the mission now, but the DREAD is still taking too much damage. By the time the corvette is destroyed the DREAD is down to about 50% hull and then I have to be at three places at the same time: escorting the shuttle, getting the escape pod and defending the DREAD. There is an entire Calamari Cruiser just sitting there with a full compliment of starfighters and it just sits there twiddling its thumbs.

EDIT: I knocked it down to easy and ignored the fighters going after the SHU on the way to the cruiser and I was able to complete the mission. This one is a bugger!
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"We stand alone, together."

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