We had a bit of a bumpy release with our latest Update 5.6. A major bug creeped in last minute but luckily we found a workaround fix for it quickly.
Sadly @Ace Antilles has found a few other minor bugs that were included in the rush to get it out to you for Star Wars Day.
Rather than just release a small patch for it we have decided to issue a new 5.6.2 version with bug fixes AND some bonuses!
Sorry for any inconvenience to people who have already installed it, but we want to ensure quality releases to everyone who uses them.
If you already have installed Update 5.6 then you can install this update over the top and it will replace the files. You don't have to reinstall.
You will need to tweak your Special Effects settings again though, sorry. So if you turned on Ray Tracing etc then run Babu Frik's Configurator to set it up again.
To make it up to you though we've crammed in a few extra small new release items to make Update 5.6 even bigger!
We want to thank all our loyal followers and are glad to still see loads of new people finding our "Project" even after all these years.
![niedermayr anbeten :gott:](./images/smilies/icon_gott.gif)
Here's the current Update notes. Take a look
For the full Update 5.6 notes see the original topic here: https://forums.xwaupgrade.com/viewtopic.php?t=14128
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Bonus Items Released
TIE Experimentals: The TIE Experimentals are now flyable again!
We disabled the option at first and knew it was going to be a split decision for people. With the extra time we have been able to make them flyable again.
The TIE Experimental M3 (TieWarheads) uses only missiles as it should, but there is an optional Laser Profile in it's INI that expert users can enable if they wish.
They all use the brand new TIE Fighter line of cockpits from @DTM. There are no Exterior Opts as they aren't required.
Maybe in the future they will get some unique cockpits but these are supposed to be test drones not full production models.
JunkBlock: This block of trash from the Scrapyard Pilot Proving Ground has had a improvement from Forceflow!
Itโs textures are now larger and nice and clear, plus what started as a better texture replacement grew with modelled 3D support wraps to hold it all together.
Container Class A (Brick): JC has updated the model with a new top hatch area. Also added Damage effects, map fixes and mesh reorganization.
Crew Quarters: Apart from what came in Update 5.6, now there are 2 more new items finished from @MechDonald
Black Sun Insignia and Imperial TIE Debris are now brand new images giving them more detail and looking less flat.
There is some amazing improvements coming for this little corner of Azzameen home later this year!
Backup: If you have setup a custom Joystick Configuration then the JoystickConfig.txt file will also be backed up alongside the Pilot Files.
It will automatically get copied as a backup to your Windows (Username) Documents folder. Example Documents\X-Wing Alliance\Pilots Backup.
The backups are not incremental, so the latest files will always be the one that is backed up and overwritten when running this Update Installer.
Bug Fixes
Imperial Star Destroyer v2.1: Corrected some geometry and texture errors inside the main hangar bay.
Special Effects: The Golden DDraw was mistakenly overwritten. Fixes to Restore Default Effects.
Crew Quarters: Fixed wrong small images included with release.
TIE Experimentals: The old models have properly been removed from XWAU now as was intended.
Hooks: The latest Hook_Weapon_Rate.dll has been included with fixes.