XWAU 2024 is now available!

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Re: XWAU 2024 is now available!

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Ace Antilles
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Post by Ace Antilles » Fri Jul 26, 2024 1:12 am

Dylan35794 wrote:
Thu Jul 25, 2024 11:30 pm
Wait the YT-1300 laser noises are just temporary right? The old noises sounded more accurate
A change is coming in the future.
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Post by Dylan35794 » Fri Jul 26, 2024 11:17 pm

Some feedback on the new cutscenes, they stutter a lot and hurt my eyes. Maybe @ual002 could remake them like he’s doing for TFTC?

Also, I think DTM could try making a new VCX-100 model, now that Ahsoka came out and we know what the ship looks like in live action.

I think the BFF-1 Bulk Freighter and Container Transport should be remade with consistent-looking Container As.

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Post by m0rgg » Sat Jul 27, 2024 7:24 am

Dylan35794 wrote:
Fri Jul 26, 2024 11:17 pm
Some feedback on the new cutscenes, they stutter a lot and hurt my eyes. Maybe @ual002 could remake them like he’s doing for TFTC?
What are your specs? Could it be a performance issue? XWAU cutscenes are now 2560x1440p.

Try playing the Mp4 videos from the Movies folder with your usual video player.

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Post by Forceflow » Sat Jul 27, 2024 9:55 am

Dylan35794 wrote:
Fri Jul 26, 2024 11:17 pm
Some feedback on the new cutscenes, they stutter a lot and hurt my eyes. Maybe @ual002 could remake them like he’s doing for TFTC?

Also, I think DTM could try making a new VCX-100 model, now that Ahsoka came out and we know what the ship looks like in live action.

I think the BFF-1 Bulk Freighter and Container Transport should be remade with consistent-looking Container As.
FYI, please do not post multiple time in succession. As long as no one answered yet you can simply edit your post if you think of something else. (I merged your posts into one)

As for your comments, I do not know what could cause the stutter with the videos. Is it just the cutscenes or other videos as well?

The models might get a rework at some point, but remember that we are doing this all in our free time for fun. There are so many things that could use a touch up that you really shouldn't hold your breath on any particular model.
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Post by Erd » Sat Jul 27, 2024 12:23 pm

m0rgg wrote:
Sat Jul 27, 2024 7:24 am
Dylan35794 wrote:
Fri Jul 26, 2024 11:17 pm
Some feedback on the new cutscenes, they stutter a lot and hurt my eyes. Maybe @ual002 could remake them like he’s doing for TFTC?
What are your specs? Could it be a performance issue? XWAU cutscenes are now 2560x1440p.

Try playing the Mp4 videos from the Movies folder with your usual video player.
I think he means the interstitial sequences, the new film room, briefing room, simulator room etc. since those are "new".

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Post by Ace Antilles » Sat Jul 27, 2024 1:37 pm

The film room, briefing room, simulator room are brand new as said above.
The battle cut scenes will be remade in time but this is a LOT of work.

There can be a a small pause between the movie and the mission screen. This could vary depending on computer but it certainly shouldn't hurt your eyes.

The game has improved a lot over 25 years, so I think a few small issues are nothing compared to the advances we've made.
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Post by m0rgg » Sat Jul 27, 2024 3:19 pm

I think the cutscene videos have also been converted to MP4 and upscaled for XWAU2024, right Ace?

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Post by Dylan35794 » Sat Jul 27, 2024 10:11 pm

Erd wrote:
Sat Jul 27, 2024 12:23 pm
m0rgg wrote:
Sat Jul 27, 2024 7:24 am
Dylan35794 wrote:
Fri Jul 26, 2024 11:17 pm
Some feedback on the new cutscenes, they stutter a lot and hurt my eyes. Maybe @ual002 could remake them like he’s doing for TFTC?
What are your specs? Could it be a performance issue? XWAU cutscenes are now 2560x1440p.

Try playing the Mp4 videos from the Movies folder with your usual video player.
I think he means the interstitial sequences, the new film room, briefing room, simulator room etc. since those are "new".
I mean the battle cutscenes, the HD remasters aren’t perfect, I know AI remasters have that quirk.
I think the new interstitial sequences are lovely!

Thanks for answering my questions! :D

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Post by Ace Antilles » Sat Jul 27, 2024 10:35 pm

Dylan35794 wrote:
Sat Jul 27, 2024 10:11 pm
I mean the battle cutscenes, the HD remasters aren’t perfect, I know AI remasters have that quirk.
I think the new interstitial sequences are lovely!
Thanks for answering my questions! :D
MechDonald has already remade one battle cutscene and it is lovely!

DTM is on an extended leave of absence and has plenty of plans of ships he would like to do. But a new Ghost would be cool.

A new Bulk Freighter has been in progress for a long long time now. Not expected to release soon.
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Post by Dylan35794 » Sun Jul 28, 2024 9:10 pm

Ace Antilles wrote:
Sat Jul 27, 2024 10:35 pm
Dylan35794 wrote:
Sat Jul 27, 2024 10:11 pm
I mean the battle cutscenes, the HD remasters aren’t perfect, I know AI remasters have that quirk.
I think the new interstitial sequences are lovely!
Thanks for answering my questions! :D
MechDonald has already remade one battle cutscene and it is lovely!

DTM is on an extended leave of absence and has plenty of plans of ships he would like to do. But a new Ghost would be cool.

A new Bulk Freighter has been in progress for a long long time now. Not expected to release soon.
Got it. ;)

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Post by Doitjust4fun » Tue Jul 30, 2024 1:18 am

Has a Dev vetted that multi-player campaign thing above^? That would be awesome.

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Post by Deletor72 » Wed Jul 31, 2024 5:54 pm

Hi, trying to install 2024 but get this error, my norton antivirus gets a reaction during installation so i tried inactivate autoprotect but same error comes up. (translated parts with google)

---------------------------
XwaInstallerLib Install Error - Press Ctrl + C to copy the text
---------------------------
System.UnauthorizedAccessException: Access the path C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - X-Wing Alliance\Frontres\Mapicons\Licon.bmp denied.
vid System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
vid System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
XwaInstallerLibCore.PackageInstaller.InstallFile(IReader archive)
XwaInstallerLibCore.PackageInstaller.InstallFiles(String packagePath, List`1 installFiles)
XwaInstallerLibCore.PackageInstaller.InstallPackage(String packagePath)
XwaInstallerLibCore.ConsoleWindow.<>c__DisplayClass125_1.<Window_Loaded>b__1()
System.Threading.Tasks.Task.InnerInvoke()
System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where an exception was thrown ---
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
XwaInstallerLibCore.ConsoleWindow.<Window_Loaded>d__125.MoveNext()
--- End of stack trace from previous location where an exception was thrown ---
System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.Windows.Threading.DispatcherOperation.InvokeImpl()
System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
System.Windows.Threading.DispatcherOperation.Invoke()
System.Windows.Threading.Dispatcher.ProcessQueue()
System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
System.Windows.Window.ShowHelper(Object booleanBox)
System.Windows.Window.Show()
System.Windows.Window.ShowDialog()
XwaInstallerLibCore.MainCore.Install()
---------------------------
OK
---------------------------

Edit:Fixed it data protector got in the way

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Post by r0bman32 » Sat Aug 03, 2024 3:07 am

Deletor72 wrote:
Wed Jul 31, 2024 5:54 pm
Hi, trying to install 2024 but get this error, my norton antivirus gets a reaction during installation so i tried inactivate autoprotect but same error comes up. (translated parts with google)
Try installing XWA outside of C:\Program Files\ (C:\Games\XWAlliance, for example). System folders and installers tend to not get along very well.

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Post by Ace Antilles » Sat Aug 03, 2024 9:22 pm

Hi everyone. There's been a few Hook fixes recently.
Mostly minor but one fixes so that the AI crafts recharge their shields again.

To update go to the Launcher-Tools Menu. Then click XWA Hooks Updater.
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Post by Dylan35794 » Wed Aug 07, 2024 11:58 pm

Retcon: When Zaarin attacked ZA-13 in Tie Fighter, the station jettisoned its construction pods in a last-ditch effort.

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Post by Griffin » Tue Aug 20, 2024 2:26 pm

This is amazing, thank you XWAU team!

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Post by FellSkyhawk » Wed Aug 21, 2024 4:19 am

It's like a birthday present, as it was released on my birthday, lol. I wish I had come on sooner. I'm so excited; the updates look beautiful.
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Post by Demis_Russos » Mon Aug 26, 2024 3:27 am

Hi All,

Loving the 2024 update and have followed the instructions for the Steam install on my rig. I'm noticing a lag between the point at which the ships launch from the hangar and the transition to playable space and when I return to the hangar after a battle. Sometimes the program will crash me out back to Windows and I have to relaunch it.

I'm playing mine on an HP with an Intel i7, CPU @ 2.6Ghz, 16 Gb RAM, NVidia GeForce GTX 1650. I've set compatibility to Windows 7 SP2 and turned full screen to off. I've ensured I have the latest drivers for everything I can think of.

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Post by Timbo8504 » Mon Aug 26, 2024 12:53 pm

Demis_Russos wrote:
Mon Aug 26, 2024 3:27 am
Hi All,

Loving the 2024 update and have followed the instructions for the Steam install on my rig. I'm noticing a lag between the point at which the ships launch from the hangar and the transition to playable space and when I return to the hangar after a battle. Sometimes the program will crash me out back to Windows and I have to relaunch it.

I'm playing mine on an HP with an Intel i7, CPU @ 2.6Ghz, 16 Gb RAM, NVidia GeForce GTX 1650. I've set compatibility to Windows 7 SP2 and turned full screen to off. I've ensured I have the latest drivers for everything I can think of.
Did you set your monitor to 60Hz?
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Post by MuttandSolo » Tue Aug 27, 2024 12:12 am

Demis_Russos wrote:
Mon Aug 26, 2024 3:27 am
Hi All,

Loving the 2024 update and have followed the instructions for the Steam install on my rig. I'm noticing a lag between the point at which the ships launch from the hangar and the transition to playable space and when I return to the hangar after a battle. Sometimes the program will crash me out back to Windows and I have to relaunch it.

I'm playing mine on an HP with an Intel i7, CPU @ 2.6Ghz, 16 Gb RAM, NVidia GeForce GTX 1650. I've set compatibility to Windows 7 SP2 and turned full screen to off. I've ensured I have the latest drivers for everything I can think of.
I don’t think you need to run it in Win7 compatibility mode. That maybe part of your problem.

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Post by Demis_Russos » Tue Aug 27, 2024 2:44 am

Timbo8504 wrote:
Mon Aug 26, 2024 12:53 pm
Demis_Russos wrote:
Mon Aug 26, 2024 3:27 am
Hi All,

Loving the 2024 update and have followed the instructions for the Steam install on my rig. I'm noticing a lag between the point at which the ships launch from the hangar and the transition to playable space and when I return to the hangar after a battle. Sometimes the program will crash me out back to Windows and I have to relaunch it.

I'm playing mine on an HP with an Intel i7, CPU @ 2.6Ghz, 16 Gb RAM, NVidia GeForce GTX 1650. I've set compatibility to Windows 7 SP2 and turned full screen to off. I've ensured I have the latest drivers for everything I can think of.
Did you set your monitor to 60Hz?
Yes. Monitor refresh rate is at 60Hz

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Post by Demis_Russos » Tue Aug 27, 2024 2:45 am

MuttandSolo wrote:
Tue Aug 27, 2024 12:12 am
Demis_Russos wrote:
Mon Aug 26, 2024 3:27 am
Hi All,

Loving the 2024 update and have followed the instructions for the Steam install on my rig. I'm noticing a lag between the point at which the ships launch from the hangar and the transition to playable space and when I return to the hangar after a battle. Sometimes the program will crash me out back to Windows and I have to relaunch it.

I'm playing mine on an HP with an Intel i7, CPU @ 2.6Ghz, 16 Gb RAM, NVidia GeForce GTX 1650. I've set compatibility to Windows 7 SP2 and turned full screen to off. I've ensured I have the latest drivers for everything I can think of.
I don’t think you need to run it in Win7 compatibility mode. That maybe part of your problem.
I made a mistake. It was Win Vista SP2. I turned it off to see if that helped but it's still doing what I described.

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Post by Chri360936 » Sun Sep 01, 2024 11:59 pm

Hey all

Just another quick thank you to the team. I'm currently playing the 2024 update in VR and it's incredible. Many thanks.

On a side note, today I cleared out a space, loaded up the first mission and just stood up and walked around the YT-1300 cockpit. It was a pretty cool experience from a 25 year old game that I still have the original CDs for.

Again, thanks to the whole team. I can't express how awesome it is to play this game in its current state.

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Post by xclavex » Tue Sep 03, 2024 3:28 pm

Hello. I found your mod and it looks very interesting. However, I have been unable to start a mission. I try to play and make it through the menu just fine, but then it freezes during the mission load. I let it sit for about 5 minutes, and it never loaded under "mission loading". Not sure what happened, but I have been unable to test it. Any ideas?

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Post by Forceflow » Wed Sep 04, 2024 6:38 am

xclavex wrote:
Tue Sep 03, 2024 3:28 pm
Hello. I found your mod and it looks very interesting. However, I have been unable to start a mission. I try to play and make it through the menu just fine, but then it freezes during the mission load. I let it sit for about 5 minutes, and it never loaded under "mission loading". Not sure what happened, but I have been unable to test it. Any ideas?
It just freezes but doesn't crash? That's a difficult one to debug. Can you give us some more info about your system? What specs does your PC have and also importantly what XWA version are you running? (GoG, Steam, CD)
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