Hooks
Moderator: JeremyaFr
Re: Hooks
- JeremyaFr
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I don't know why the game crashes.
I think it is not related to the ddraw dll.
I think it is not related to the ddraw dll.
- Red_Leader
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That's so weird. Here is an updated crash report.
Faulting application name: XWingAlliance.exe, version: 2.0.0.2, time stamp: 0x3765a9b7
Faulting module name: KERNELBASE.dll, version: 10.0.18362.535, time stamp: 0x5bd9df62
Exception code: 0xe06d7363
Fault offset: 0x001135d2
Faulting process id: 0x345c
Faulting application start time: 0x01d5c8bbdd6f900e
Faulting application path: C:\PROGRA~2\LUCASA~1\X-WING~1\XWingAlliance.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 19abe11e-8ba1-4a27-b5f5-dfa49a82d55f
Faulting package full name:
Faulting package-relative application ID:
Faulting application name: XWingAlliance.exe, version: 2.0.0.2, time stamp: 0x3765a9b7
Faulting module name: KERNELBASE.dll, version: 10.0.18362.535, time stamp: 0x5bd9df62
Exception code: 0xe06d7363
Fault offset: 0x001135d2
Faulting process id: 0x345c
Faulting application start time: 0x01d5c8bbdd6f900e
Faulting application path: C:\PROGRA~2\LUCASA~1\X-WING~1\XWingAlliance.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 19abe11e-8ba1-4a27-b5f5-dfa49a82d55f
Faulting package full name:
Faulting package-relative application ID:
"I want my sanity back." - Wedge Antilles
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- JeremyaFr
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This one looks like a known issue.
It probably means that the game has run out of memory.
It probably means that the game has run out of memory.
- Red_Leader
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Damn.. are there any known fixes by any chance?
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- JeremyaFr
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Except cheking that the game runs with a dedicated GPU, no.
- JeremyaFr
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Does the game crashes with any other craft than the Space Colony 1?
- Red_Leader
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Besides Space Colony 1, just the casino so far.
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- keiranhalcyon7
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Have you tried downloading and re-installing just those craft?
- Red_Leader
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I have not. You think its worth a try?keiranhalcyon7 wrote: ↑Sun Jan 12, 2020 12:27 amHave you tried downloading and re-installing just those craft?
Another crash happened tonight, this time with the sensor array (from Battle 1 Mission 7) when destroyed.
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- keiranhalcyon7
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Reinstalling one of the craft (space colony 1, say) to see if it fixes the issue is relatively low-effort, so I'd say yeah. It briefly "smelled" like a crash bug I'd encountered before, which had to do with spawning space debris from destroyed craft; a (not terribly useful) workaround was to avoid looking at the spawned debris. You could try that, or perhaps turning space debris off outright. But the fault offset is in a very different section of the exe from that crash, so I now doubt they're related.Red_Leader wrote: ↑Tue Jan 14, 2020 1:24 amI have not. You think its worth a try?
Another crash happened tonight, this time with the sensor array (from Battle 1 Mission 7) when destroyed.
- Red_Leader
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I tried reinstalling Space Colony 1, same thing - it crashes when destroyed. I would even fly away from it, I wouldn't even target it and it would still result in a crash. I tried turning off space debris as well, no luck. Is this something to do with my system? I got my computer maybe 2008 or 2009-ish. I can post computer specs if need be.keiranhalcyon7 wrote: ↑Tue Jan 14, 2020 5:15 amReinstalling one of the craft (space colony 1, say) to see if it fixes the issue is relatively low-effort, so I'd say yeah. It briefly "smelled" like a crash bug I'd encountered before, which had to do with spawning space debris from destroyed craft; a (not terribly useful) workaround was to avoid looking at the spawned debris. You could try that, or perhaps turning space debris off outright. But the fault offset is in a very different section of the exe from that crash, so I now doubt they're related.Red_Leader wrote: ↑Tue Jan 14, 2020 1:24 amI have not. You think its worth a try?
Another crash happened tonight, this time with the sensor array (from Battle 1 Mission 7) when destroyed.
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- JeremyaFr
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UPDATE
Hello,
I've improve performance of the main hook.
Hello,
I've improve performance of the main hook.
- JeremyaFr
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UPDATE
Hello,
I've fixed a crash in the mission objects hook.
The crash was related to the turrets and appears when you press the F key.
Hello,
I've fixed a crash in the mission objects hook.
The crash was related to the turrets and appears when you press the F key.
- Ramshu
- Posts: 74
- Joined: Sat Sep 21, 2013 10:42 am
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Hi i want to report two "bugs"
-xwa_hook_normals: when it is active, the game does not exceed 15fps
-xwa_hook_d3d: When I activate it in the cfg, the game crashes after the loading screen before "fly"
SOLVED: Need update ddraw to 1.38+
-xwa_hook_normals: when it is active, the game does not exceed 15fps
-xwa_hook_d3d: When I activate it in the cfg, the game crashes after the loading screen before "fly"
SOLVED: Need update ddraw to 1.38+
Last edited by Ramshu on Thu Mar 12, 2020 7:36 pm, edited 1 time in total.
- JeremyaFr
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Hello,
To use the d3d hook, you need a modified DDraw dll.
My version has been updated in version 1.3.8.
blue_max is currently updating his version.
If you don't use an updated DDraw dll with support for the d3d hook, then the game will crash when enabling the d3d hook.
To use the d3d hook, you need a modified DDraw dll.
My version has been updated in version 1.3.8.
blue_max is currently updating his version.
If you don't use an updated DDraw dll with support for the d3d hook, then the game will crash when enabling the d3d hook.
- Ramshu
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Yeah just now i update ddraw to 1.38 and now working fine.JeremyaFr wrote: ↑Thu Mar 12, 2020 7:10 pmHello,
To use the d3d hook, you need a modified DDraw dll.
My version has been updated in version 1.3.8.
blue_max is currently updating his version.
If you don't use an updated DDraw dll with support for the d3d hook, then the game will crash when enabling the d3d hook.
Thanks
- JeremyaFr
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UPDATE
Hello,
I've updated the opt limit hook.
I've added generating the "spec.rci" file.
Now, when the "spec.rci" file is missing, then it will be generated when you launch the game.
Hello,
I've updated the opt limit hook.
I've added generating the "spec.rci" file.
Now, when the "spec.rci" file is missing, then it will be generated when you launch the game.
- haui
- Posts: 121
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Hi
i installed this mod (EffectsByBlueMaxv1.1.1) and it look really great.
But when i enable the dynamic cockpit the target HUD is not shown. So i can lock teh target but have no information of it.
You have an idea what i was doing wrong??
Ahh i think i found it. is it possible that Dynamic Cockpit is only working for X-Wing and A-Wing at the Moment??
i installed this mod (EffectsByBlueMaxv1.1.1) and it look really great.
But when i enable the dynamic cockpit the target HUD is not shown. So i can lock teh target but have no information of it.
You have an idea what i was doing wrong??
Ahh i think i found it. is it possible that Dynamic Cockpit is only working for X-Wing and A-Wing at the Moment??
It's better to burn out than to fade away .
- Trevor
- Posts: 539
- Joined: Thu Dec 04, 2014 7:11 pm
Wrong topic, post in the "EffectsByBlueMaxv1" topic.
However, you can re-enable the HUD by opening x-wing.dc file and removing "erase region"s
I beleve Blue is working on a simpler toggle for this.
Trev
However, you can re-enable the HUD by opening x-wing.dc file and removing "erase region"s
I beleve Blue is working on a simpler toggle for this.
Trev
- keiranhalcyon7
- Posts: 599
- Joined: Tue Jan 02, 2018 6:41 am
This new version (dated 3/1/2020) is giving me a crash whenever I try to enter a turret with the G key (tested on the YT-1300 and YT-2000). The version dated 1/2/2019 does not crash. Installation order is: DSUCP2.6; hooks update to latest; Effects by Blue Max v1.1.2. Crash report:
Code: Select all
Faulting application name: XwingAlliance.exe, version: 2.0.0.2, time stamp: 0x3765a9b7
Faulting module name: Hook_Mission_Objects.dll, version: 1.0.0.1, time stamp: 0x5e5befca
Exception code: 0xc0000005
Fault offset: 0x00009044
Faulting process id: 0x30750
Faulting application start time: 0x01d619fb0468f71b
Faulting application path: G:\SteamLibrary\steamapps\common\Star Wars X-Wing Alliance DSUCP2.6 BMFX\XwingAlliance.exe
Faulting module path: G:\SteamLibrary\steamapps\common\Star Wars X-Wing Alliance DSUCP2.6 BMFX\Hook_Mission_Objects.dll
Report Id: 522b860d-85ee-11ea-92b0-6cf049546fd7
Last edited by keiranhalcyon7 on Wed May 06, 2020 7:48 am, edited 2 times in total.
- JeremyaFr
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Hello,
Can you try previous versions to see in which version the crash appears?
EDIT: link removed
Can you try previous versions to see in which version the crash appears?
EDIT: link removed
- Ace Antilles
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I had that crash too when entering a turret.
Got XWAUCP only. Must be that recent mission hook update.
Now I know which hook I can try to test.
Got XWAUCP only. Must be that recent mission hook update.
Now I know which hook I can try to test.
- Ace Antilles
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I occurs in the last hook_mission_tie WIP that you released. The one that adds Flightgroup stuff.
When you go to a gunner station it crashes.
I put back on the last version I had which would have been pretty recent and it's fine.
For less confusion I've added both to a zip file for you to check. Hope it helps.
I'm also using Hook_Mission_Objects
Ver 1.0.0.1 Dated: 1/3/2020 7.24pm
That works fine when pressing F also with the older working hook.
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- JeremyaFr
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I can reproduce the crash.
The faulty hook is not the mission object hook but the mission tie hook.
Thanks for reporting the crash.
The faulty hook is not the mission object hook but the mission tie hook.
Thanks for reporting the crash.