Tour Multiplayer Hook
Moderator: JeremyaFr
Re: Tour Multiplayer Hook
- Darksaber
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I take it you haven't uploaded the updated Hook yet though?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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The update is not ready yet. I'm shooting for the end of June for the release.
On another note, I've added the ability to use all 8 tactical officers, as well as have 2 different tactical officers for 2 teams. I've also converted the Imperial tactical officers from XvT with the help of ual002.
On another note, I've added the ability to use all 8 tactical officers, as well as have 2 different tactical officers for 2 teams. I've also converted the Imperial tactical officers from XvT with the help of ual002.
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Hook updated to 1.2. I was not able to implement the campaign/tour mode at this time since the mission directory array size is limited (I would only be able to allow 3 custom campaigns using this method). Eventually I might look at this again and get it working.
- Driftwood
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3 campaigns are better than none?
I mean, that'd mean TIE Fighter, X-Wing, XWA, and one custom campaign could be utilized all in one game?
I mean, that'd mean TIE Fighter, X-Wing, XWA, and one custom campaign could be utilized all in one game?
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I apologize, it would actually be 2 custom campaigns (I counted the XWA campaign as one).
I will look into that. At this time I'm busy with other projects but I will eventually look at this again.
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Small update to 1.2.1.
The combat missions themselves have been edited to have different tactical officers for the two teams. I've also included the "hook_tourmultiplayer.cfg" file in the zip and turning off the xvt combat simulator will restore the original music.
The combat missions themselves have been edited to have different tactical officers for the two teams. I've also included the "hook_tourmultiplayer.cfg" file in the zip and turning off the xvt combat simulator will restore the original music.
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Sorry to necro this thread but after installing this and starting the game, I get this message: "To setup the dinput hook" is not correctly initialized. In what I assume is a related problem, I can't access the campaign missions in the simulator. What do I need to fix?
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Please post the event viewer logs that are related to XWA from the application folder.
You can reach the Event Viewer through the windows search: https://i.imgur.com/UCN3euZ.png
Event viewer and a log related to XWA looks like this: https://i.imgur.com/dCzRnne.png
You can reach the Event Viewer through the windows search: https://i.imgur.com/UCN3euZ.png
Event viewer and a log related to XWA looks like this: https://i.imgur.com/dCzRnne.png
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So this is weird, but it's not logging any events related to XWA, even though I'm starting the game. Here's what my event viewer looks like after the message has appeared and I've refreshed the event viewer.
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OK I don't think this is related to this hook at all. "Hello World Hook" won't work either. There's obviously something really basic that I don't know about that I haven't done. Do I have to enable hooks in some way?
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Huh. I installed the XWAUCP and now it appears to work. I'll know for sure if it's working later tonight, but I think it works. Still don't know what the problem exactly was, but I'm guessing it's a pretty basic one.
- JeremyaFr
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Hello,
Steam has wrapped the exe with DRM making the patches to not work.
Steam has wrapped the exe with DRM making the patches to not work.
- Darksaber
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That's the reason why both the DSUCP and XWACP replace the exe's with the vanilla exe from the original disc's, this way I know they haven't been altered and can be patched easily.
Bloody Steam with there DRM crap!!
Bloody Steam with there DRM crap!!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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- Posts: 218
- Joined: Mon Dec 08, 2014 10:59 pm
I've edited the dinput.dll to be compatible with the steam version, as well as with all of the games in the X-wing series. I will re-release the tour multiplayer patch as well as the 60FPS patch soon with the new version.
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Just an update: I plan to update the dinput along with the next version of the hook. I'm looking at re-implementing the campaign stuff again among other things.
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- Joined: Mon Dec 08, 2014 10:59 pm
Updated the dinput.dll to work with Steam. Sorry it took so long.
I also plan to rewrite the hook in C++. I might split the hook into separate individual hooks depending.
I also plan to rewrite the hook in C++. I might split the hook into separate individual hooks depending.
- Driftwood
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I realized when loading a combat mission (say added a test mission onto the list) you cannot click "load" otherwise it loads the previous or perhaps highlighted mission. Instead one has to double click on the mission you want to fly in the combat mission list.
I did not know this, thought it was a .lst issue.
Also quick question, when setting up a campaign to start after battle 7 in the tour of duty, and setting the pilot file to reserved 1, the doors to the tour briefing section doesn't open, and the mission isn't listed anywhere else to fly. Whassadeal?
EDIT: Also, I'm trying to add .wav files to the combat missions. Doesn't seem to be reading them though. Can't figure out why.
I did not know this, thought it was a .lst issue.
Also quick question, when setting up a campaign to start after battle 7 in the tour of duty, and setting the pilot file to reserved 1, the doors to the tour briefing section doesn't open, and the mission isn't listed anywhere else to fly. Whassadeal?
EDIT: Also, I'm trying to add .wav files to the combat missions. Doesn't seem to be reading them though. Can't figure out why.
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- Joined: Mon Dec 08, 2014 10:59 pm
1. Yes, the load button is a known issue and It should be fixed in the next version.Driftwood wrote: ↑Fri Mar 22, 2019 5:46 pmI realized when loading a combat mission (say added a test mission onto the list) you cannot click "load" otherwise it loads the previous or perhaps highlighted mission. Instead one has to double click on the mission you want to fly in the combat mission list.
I did not know this, thought it was a .lst issue.
Also quick question, when setting up a campaign to start after battle 7 in the tour of duty, and setting the pilot file to reserved 1, the doors to the tour briefing section doesn't open, and the mission isn't listed anywhere else to fly. Whassadeal?
EDIT: Also, I'm trying to add .wav files to the combat missions. Doesn't seem to be reading them though. Can't figure out why.
2. If it's not listed in the Load menu then there is something wrong with the definition in the mission.lst file. Can you post what you have there for the mission?
3. Wav files require a .lst file with the same name as the mission in the "MISSIONVOICE" folder within "WAVE" in order to be read.
- Driftwood
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Does the folder that contains the wav files have to be the same name as the mission in addition to the .lst file? I put the strike vs dread mission .lst file in several places calling audio from a folder called commchatter (more on that later) and nothing ever plays ingame.
I'll post up my file structure later today, as of right now I'm kinda up due to running a fever and cant sleep but dont want to get out of bed...
I'll post up my file structure later today, as of right now I'm kinda up due to running a fever and cant sleep but dont want to get out of bed...
- Driftwood
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Okay so as it stands the file structure is:
Mission location
Wav file location
Wav list for mission
.lst file
No .wav plays in mission.
Mission location
Code: Select all
C:\Program Files (x86)\Steam\steamapps\common\Star Wars X-Wing Alliance - DSCUP 2.6 Imperial\Combat\8bmew02.tie
Code: Select all
C:\Program Files (x86)\Steam\steamapps\common\Star Wars X-Wing Alliance - DSCUP 2.6 Imperial\Wave\Comm Chatter\sys_comm_imperial_01.wav
Code: Select all
C:\Program Files (x86)\Steam\steamapps\common\Star Wars X-Wing Alliance - DSCUP 2.6 Imperial\Wave\8bmew02.lst
Code: Select all
Comm Chatter\sys_comm_imperial_01.wav
Comm Chatter\sys_comm_generic_03.wav
Comm Chatter\sys_comm_generic_10.wav
Comm Chatter\sys_comm_rebel_01.wav
Comm Chatter\sys_comm_rebel_w_03.wav
Comm Chatter\sys_comm_rebel_w_05.wav
Comm Chatter\sys_comm_rebel_w_04.wav
Comm Chatter\sys_comm_rebel_w_02.wav
Comm Chatter\sys_comm_generic_12.wav
Comm Chatter\sys_comm_other_07.wav
Comm Chatter\sys_comm_rebel_07.wav
Comm Chatter\sys_comm_other_09.wav
Comm Chatter\sys_comm_imperial_01.wav
Comm Chatter\sys_comm_rebel_05.wav
Comm Chatter\sys_comm_generic_14.wav
Comm Chatter\sys_comm_rebel_03.wav
Comm Chatter\sys_comm_rebel_05.wav
Comm Chatter\sys_comm_generic_10.wav
Comm Chatter\sys_comm_generic_05.wav
Comm Chatter\sys_comm_rebel_03.wav
Comm Chatter\sys_comm_imperial_01.wav
Comm Chatter\sys_comm_rebel_04.wav
Comm Chatter\sys_comm_rebel_02.wav
Comm Chatter\sys_comm_generic_04.wav
Comm Chatter\sys_comm_generic_06.wav
Comm Chatter\sys_comm_imperial_01.wav
dummy.wav
dummy.wav
dummy.wav
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dummy.wav
No .wav plays in mission.
- Darksaber
- Posts: 10931
- Joined: Mon Jan 10, 2000 12:01 am
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I would try removing the space from your wave folder Comm Chatter to CommChatter or Comm_Chatter
Look at the other wave folders no spaces in the names
Look at the other wave folders no spaces in the names
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
-
- Posts: 218
- Joined: Mon Dec 08, 2014 10:59 pm
Mission Location is fine.Driftwood wrote: ↑Sat Mar 23, 2019 4:52 pmOkay so as it stands the file structure is:
Mission locationWav file locationCode: Select all
C:\Program Files (x86)\Steam\steamapps\common\Star Wars X-Wing Alliance - DSCUP 2.6 Imperial\Combat\8bmew02.tie
Wav list for missionCode: Select all
C:\Program Files (x86)\Steam\steamapps\common\Star Wars X-Wing Alliance - DSCUP 2.6 Imperial\Wave\Comm Chatter\sys_comm_imperial_01.wav
.lst fileCode: Select all
C:\Program Files (x86)\Steam\steamapps\common\Star Wars X-Wing Alliance - DSCUP 2.6 Imperial\Wave\8bmew02.lst
Code: Select all
Comm Chatter\sys_comm_imperial_01.wav Comm Chatter\sys_comm_generic_03.wav Comm Chatter\sys_comm_generic_10.wav Comm Chatter\sys_comm_rebel_01.wav Comm Chatter\sys_comm_rebel_w_03.wav Comm Chatter\sys_comm_rebel_w_05.wav Comm Chatter\sys_comm_rebel_w_04.wav Comm Chatter\sys_comm_rebel_w_02.wav Comm Chatter\sys_comm_generic_12.wav Comm Chatter\sys_comm_other_07.wav Comm Chatter\sys_comm_rebel_07.wav Comm Chatter\sys_comm_other_09.wav Comm Chatter\sys_comm_imperial_01.wav Comm Chatter\sys_comm_rebel_05.wav Comm Chatter\sys_comm_generic_14.wav Comm Chatter\sys_comm_rebel_03.wav Comm Chatter\sys_comm_rebel_05.wav Comm Chatter\sys_comm_generic_10.wav Comm Chatter\sys_comm_generic_05.wav Comm Chatter\sys_comm_rebel_03.wav Comm Chatter\sys_comm_imperial_01.wav Comm Chatter\sys_comm_rebel_04.wav Comm Chatter\sys_comm_rebel_02.wav Comm Chatter\sys_comm_generic_04.wav Comm Chatter\sys_comm_generic_06.wav Comm Chatter\sys_comm_imperial_01.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav dummy.wav
No .wav plays in mission.
.Wav and wav .lst file are in the wrong folder. There should be a folder called "Missionvoice" within the "Wave" folder. You have to put your .wav files and .lst files in there. The .lst file should match the name of the mission file. The folder containing the wav files does not have to match, but I would advise that it does for readability. Also listen to Darksaber on the case of spaces.
An example would look like this:
Mission Location:
D:\GOG Games\Star Wars - X-Wing Alliance - DSUCP\Combat\8bmew10.tie
Wav location:
D:\GOG Games\Star Wars - X-Wing Alliance - DSUCP\Wave\Missionvoice\8bmew10
Lst location:
D:\GOG Games\Star Wars - X-Wing Alliance - DSUCP\Wave\Missionvoice\8bmew10.lst
Make sure the .lst file contents match the appropriate paths.
By the way, if these are sounds that are just game sounds (not attached to mission messages, pilot chatter) then disregard everything I said (except for the space issue).