[B0M6] Family Business 6: Rebel rendezvous: Aid to the Alliance

Here we can have in-depth discussions about which missions need to be adjusted because they are broken either by original design or by XWA models.

Re: [B0M6] Family Business 6: Rebel rendezvous: Aid to the Alliance

WebDog
Cadet 4th Class
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Joined: Tue Aug 28, 2001 11:01 pm
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Post by WebDog » Mon Aug 16, 2021 3:00 pm

Am curious if the changes were rolled into the 4th update as this mission kept on throwing me into a stalemate. I'd often end up at 57% craft jumped, but the game didn't seem to clock that others had either jumped or got shredded by the attack.

It didn't call a failure either but Emon call a retreat, so a trigger seems to have been missed somewhere.

It's passable, you have to keep on the bombers constantly as they will make mince out of everything, but it took a few goes.
-WebDog

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