One thing we haven't discussed properly is: Skins and Profiles
The XWAU Team constantly thinks up new ideas we can use in the game. Then new Hooks are created by JeremyaFr to make them work.
Three new concepts allow us to customize the look and behaviour of a Spacecraft or Object in a campaign or custom mission.
The changes are only applied to edited missions and INI files. The new features introduced are:
Object Profiles: What this mode does is hide or reveal meshes already in the Opt file to change its physical appearance.
You could have containers, launchers, wings etc and the Profile would hide or reveal them in selected missions. Just some examples.
You can choose from the different Craft modes that have been made available by the creator in their relevant INI file.
Skins: With Skins you can customize the visual appearance of the 3d models. Giving it new colours or patterns not seen by default.
For example, you can change a grey ship to red, add damaged looks or turn Red 2 into Red 5. Even make your own unique Star Wars ship
You can choose from the different Skins that have been made available by the creator, or create new textures to characterize the vehicles.
Stats Profiles: This mode allows you to give a ship different Statistics or performance in a mission without affecting the default ship.
For example you can set up a TIE Fighter to have added Shields or Hyperdrive, or decreased hull strength, speed and handling.
This is all controlled from the StatsProfiles section in the Opts INI file. You don’t need run an editor to change the ship stats first.
You can choose from the different Craft performance modes that have been made available by the creator in their relevant INI file.
You can also use MXvTED for reference to create new performance models to characterize your vehicle.
One example that uses Skins and Object Profiles is the Errant Venture profile from the Imperial Star Destroyer II.
This turns the skin red in places and it reveals all the glowing advertising signs on the hull that are hidden by default.
Skins and Profiles are going to be used a lot more by the team going forward and there are several new items in the works!
