New TIE Fighters

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Re: New TIE Fighters

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Rookie_One1
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Post by Rookie_One1 » Fri Nov 26, 2021 4:53 pm

I'll admit, while the new model really look good, i'll still miss the older model (or at least the way the engine are configured on the older models :p )
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Ace Antilles
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Post by Ace Antilles » Thu May 04, 2023 7:34 pm

TIE Fighters Cockpits: DTM has completely rebuilt the front displays. This is the panel with dynamic information of speed, missiles and countermeasures etc.
The idea was to hopefully give some of the readouts slightly better visibility in game.
Also the TIE’s have been modified to show the latest in damage and beam effect animations, when targeted by Tractor beam etc.
So if you want some TIE vs TIE beam action now you can see better when it's in your grasp!


TIE Experimentals Updated!

All these TIE’s have new updates from @DTM. Now these drone ships have similar styles to the other TIEs.
They are based off his version of TIE Fighters and have unique looks, HD textures and even little control receiving antennas on top.
So now you can kill drones that look lovely in HD too but it doesn't mean they will go down easy.

The option to fly them in Skirmish has been disabled. We may renable that if DTM creates new Cockpits for them in the future.
They weren't supposed to have Pilots but it was always a little fun to mess about with them.

Please see the readme file for the full details here: Readme\XWAU Crafts\TIE Experimentals Readme.docx

You can see some awesome high quality rendered pics and videos in the Showcase section of the site.

TIE Experimental 1 Bizarro.png
TIE Experimental 2 Big Gun.png
TIE Experimental 3 Warhead.png
TIE Experimental 4 Bomb.png
TIE Experimental 5 Booster.png
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Ace Antilles
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Post by Ace Antilles » Mon Oct 30, 2023 2:55 pm

TIE Fighters Cockpits: Updated TIE Fighter, Interceptor, Bomber, Avenger and Defender Cockpits.

While we would love to make everything screen accurate, we find that doesn’t always translate well to a fun gaming experience.
@DTM has made more refinements to these Imperial cockpits to try and accomplish both aspects.

He completely rebuilt the front displays. This is the panel with dynamic information of speed, missiles and countermeasures etc.
The idea is to hopefully give some of the readouts slightly better visibility in game. New cockpit damage and animations are added too.


TIE Fighter Skins: Also added are new Flightgroup colour skins from @Blazingfirestorm , as used in the TIE Fighter Total Conversion. The existing Skins have been converted to Zip format.

All of this will be included in Update 6, available very soon!!

TIE Avenger Cockpit.jpg
TIE Defender Cockpit.jpg
TIE Fighter Cockpit.jpg
TIE Interceptor Cockpit.jpg

Thanks to @rogue518 for the screenshots ;)
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marcop000
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Post by marcop000 » Tue Oct 31, 2023 7:03 am

it is incredible !!! I hope will be installed for default.

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Post by marcop000 » Tue Oct 31, 2023 7:06 am

only one thing: the text seem a bit small and can be not easy to read. Is possible increase the size of font ?

Tuskin
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Post by Tuskin » Tue Oct 31, 2023 7:48 pm

Seeing some squadrons influence with those triangle displays, nice.

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Ace Antilles
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Post by Ace Antilles » Sat Nov 04, 2023 1:30 am

marcop000 wrote:
Tue Oct 31, 2023 7:06 am
only one thing: the text seem a bit small and can be not easy to read. Is possible increase the size of font ?
Not atm. The bigger the resolution you play at the smaller it looks.

Tuskin wrote:
Tue Oct 31, 2023 7:48 pm
Seeing some squadrons influence with those triangle displays, nice.
Kinda, but it's actually how they should look based on source materials.
Making things work well in VR limits us somewhat
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eddyfurax
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Post by eddyfurax » Mon Nov 06, 2023 7:26 pm

Very Nice New cockpit Thank you very much for this beautifull work !

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