Hi Everyone
I was wondering is it possible to change the Preset ships on Flight Sim Tour Missions
Like if You play the Family Missions instead just the Preset Transports you can add the FRS, Lambda, Outrider
I can do this on the Main Campaign but when playing on the FlightSim it reverts back to the Preset Transports
is it possible to change the Preset ships on Flight Sim Tour missions
is it possible to change the Preset ships on Flight Sim Tour missions
Han Solo: She'll make point five past lightspeed. She may not look like much but she's got it where it counts, kid. I've made a lot of special modifications myself.
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To define the list of crafts that appear in the hangar crafts selection menu, create the following files in the main XWA folder:JinKazama16 wrote: ↑Thu Nov 04, 2021 4:36 pmHi Everyone
I was wondering is it possible to change the Preset ships on Flight Sim Tour Missions
Like if You play the Family Missions instead just the Preset Transports you can add the FRS, Lambda, Outrider
I can do this on the Main Campaign but when playing on the FlightSim it reverts back to the Preset Transports
- "CraftSelectionTransports.txt"
- "CraftSelectionFighters.txt"
- "CraftSelectionCrafts.txt"
If the files don't exist, default values are used.
CraftSelectionTransports define the crafts that appear when the mission player craft is a transport.
CraftSelectionFighters define the crafts that appear when the mission player craft is a fighter.
CraftSelectionCrafts define the crafts that appear in the Proving Ground.
See "CraftSelectionTransports.txt", "CraftSelectionFighters.txt", "CraftSelectionCrafts.txt"
It's also done in the Mission. In Allied on the Datapad the second tab - Options - Optional Ships
Same in Yogeme. The options tab.
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Han Solo: She'll make point five past lightspeed. She may not look like much but she's got it where it counts, kid. I've made a lot of special modifications myself.
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My apologies if this counts as a necro, but I do have some questions about this.
First, does the above-described solution only affect flight simulator tour missions, or ALL missions--flight simulator or not? (EDIT: I've confirmed that the campaign missions are not affected by this; I still wonder if there is a way to affect the Pilot Proving Grounds as well.)
Second:
These are from CraftSelectionFighters.txt. I imagine that one must use a similar ID scheme for each craft one hopes to add to the selectable craft list; I don't think you can simply add, say, "TIE Fighter" and have the engine recognize the string. Is there a list of these ID codes for each craft?
First, does the above-described solution only affect flight simulator tour missions, or ALL missions--flight simulator or not? (EDIT: I've confirmed that the campaign missions are not affected by this; I still wonder if there is a way to affect the Pilot Proving Grounds as well.)
Second:
Code: Select all
; ModelIndex_001_0_0_Xwing
1
; ModelIndex_002_0_1_Ywing
2
; ModelIndex_003_0_2_Awing
3
; ModelIndex_004_0_3_Bwing
4
; ModelIndex_014_0_13_Z_95
14