TFTC v1.2 Released!
TFTC v1.2 Released!
- AngeI
- Posts: 515
- Joined: Sun Jan 24, 2016 5:27 pm
Hello everyone, I'm pleased to announce the long awaited v1.2 patch for TFTC has finally been released! This patch is a huge update which sees a lot of it focus on changes to the Classic campaign. There are some 20+ pages of patch notes for you to examine (see the full list here https://docs.google.com/document/d/1qZK ... ifks5/view ) but lets take a quick look at the highlights of what 1.2 has to offer: https://www.youtube.com/watch?v=yJ7qjISrU64
First off, we've made a number of significant gameplay mechanic changes to the Classic campaign which all serve to bring it as close as possible to emulating the original TIE Fighter behaviour. This includes disabling starship engine wash damage, doubling the energy transferred from lasers to shields, bomber and torpedo behaviour now matches the original so there's far less torpedo spam. You will no longer spin uncontrollably when hit by missiles, the 1/3rd throttle mechanic to turn faster has been removed so now you can turn at the maximum rate regardless of your speed. We've also added in a handful of recognisable sound effects from the original TIE Fighter, particularly shield impacts and targeting sounds. And this is the tip of the iceberg. As a result of all these changes, our team have gone through each Classic mission and tweaked/balanced accordingly with the new changes. Overall it should play very differently now and be a bit more forgiving.
The Reimagined campaign has been getting a bit of love too, there are a number of balance fixes and tweaks to most of the missions, some more than others so it should also be in a much better place overall in terms of balance and quality.
Other changes include a number of visual updates, particularly all the wrap around nebula skyboxes have been redone, toned down and the lighting adjusted in many missions. We're also taking advantage of the updated explosions and debris added in the latest XWAU Update patch as well as animated blast marks for hull damage on ships. There has even been some improvement to VR performance, particularly jittery cockpit behaviour when inflight! And that covers much of the basics of what 1.2 has done for you. And while you're at it, don't forget to vote for TFTC in the 2021 Mod of the Year Awards!
So head on over to our downloads page now (https://www.tiefightertc.com/) and give it a try! We've also updated our installation tutorial as well so its nice and clear just how to install the mod either as a full version or as a patch: https://www.youtube.com/watch?v=9xkTvWJ6CW0
First off, we've made a number of significant gameplay mechanic changes to the Classic campaign which all serve to bring it as close as possible to emulating the original TIE Fighter behaviour. This includes disabling starship engine wash damage, doubling the energy transferred from lasers to shields, bomber and torpedo behaviour now matches the original so there's far less torpedo spam. You will no longer spin uncontrollably when hit by missiles, the 1/3rd throttle mechanic to turn faster has been removed so now you can turn at the maximum rate regardless of your speed. We've also added in a handful of recognisable sound effects from the original TIE Fighter, particularly shield impacts and targeting sounds. And this is the tip of the iceberg. As a result of all these changes, our team have gone through each Classic mission and tweaked/balanced accordingly with the new changes. Overall it should play very differently now and be a bit more forgiving.
The Reimagined campaign has been getting a bit of love too, there are a number of balance fixes and tweaks to most of the missions, some more than others so it should also be in a much better place overall in terms of balance and quality.
Other changes include a number of visual updates, particularly all the wrap around nebula skyboxes have been redone, toned down and the lighting adjusted in many missions. We're also taking advantage of the updated explosions and debris added in the latest XWAU Update patch as well as animated blast marks for hull damage on ships. There has even been some improvement to VR performance, particularly jittery cockpit behaviour when inflight! And that covers much of the basics of what 1.2 has done for you. And while you're at it, don't forget to vote for TFTC in the 2021 Mod of the Year Awards!
So head on over to our downloads page now (https://www.tiefightertc.com/) and give it a try! We've also updated our installation tutorial as well so its nice and clear just how to install the mod either as a full version or as a patch: https://www.youtube.com/watch?v=9xkTvWJ6CW0
- Old_Jedi
- Posts: 94
- Joined: Wed Apr 08, 2009 1:24 pm
Fantastic work - well done to you & all the TFTC team.
PS - The tip about moving the windows TEMP folder to another drive was invaluable. Although I knew my c drive was too full to accommodate the final installation and it was being installed elsewhere, the penny didn't drop that I still needed plenty of room for the temp folder during the actual installation process, until it had failed several times and I re-listened to your YouTube instruction video.
OJ
PS - The tip about moving the windows TEMP folder to another drive was invaluable. Although I knew my c drive was too full to accommodate the final installation and it was being installed elsewhere, the penny didn't drop that I still needed plenty of room for the temp folder during the actual installation process, until it had failed several times and I re-listened to your YouTube instruction video.

OJ
-
- Posts: 212
- Joined: Fri Dec 27, 2019 7:08 pm
Many many thanks !!
Now I suppose is full compatible with the XWUP last update.
Can you please post the complete changelog that include if possible the "to do" list ?
Now I suppose is full compatible with the XWUP last update.
Can you please post the complete changelog that include if possible the "to do" list ?
- AngeI
- Posts: 515
- Joined: Sun Jan 24, 2016 5:27 pm
I posted the changelog link in the first paragraph of my post. I've not written a to do list though. v1.2 includes XWAU update 5 in the installer
-
- Posts: 212
- Joined: Fri Dec 27, 2019 7:08 pm
20 pages of changelog seem a immense work ....
Do you think still need a lot of work?
Do you think still need a lot of work?
- AngeI
- Posts: 515
- Joined: Sun Jan 24, 2016 5:27 pm
Yes, I've still to design and build 20+ missions from scratch while finishing/balancing/finetuning the dozen or so I've made already for Reimagined. Then there's co-op experiments to see if its feasible to do in the long run..
-
- Posts: 212
- Joined: Fri Dec 27, 2019 7:08 pm
Do you think to build 20+ missions in the next update ? or it is a work that will be separated between 2/3 future updates ?
- AngeI
- Posts: 515
- Joined: Sun Jan 24, 2016 5:27 pm
No the next major update planned will be all the remaining Reimagined missions. Not expected until at least April onwards at a minimum.
-
- Posts: 212
- Joined: Fri Dec 27, 2019 7:08 pm
in all cases the work is excellent for all points of view.
Many thanks for all your effort and patience.
Many thanks for all your effort and patience.
-
- Posts: 11
- Joined: Thu Mar 28, 2019 3:11 pm
Hi where i can find a intro scene made by Otaking? Thank for your answer
- Forceflow
- Posts: 7184
- Joined: Wed Oct 20, 1999 11:01 pm
- Contact:
That is not done yet, he is still working on it.Tigellinus wrote: ↑Wed Dec 22, 2021 3:04 pmHi where i can find a intro scene made by Otaking? Thank for your answer
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
-
- Posts: 11
- Joined: Thu Mar 28, 2019 3:11 pm
Thank you very muchfor this informationForceflow wrote: ↑Wed Dec 22, 2021 3:14 pmThat is not done yet, he is still working on it.Tigellinus wrote: ↑Wed Dec 22, 2021 3:04 pmHi where i can find a intro scene made by Otaking? Thank for your answer
-
- Posts: 34
- Joined: Wed Nov 07, 2012 4:32 pm
I still can't believe we finally have modern TIE Fighter! How many years did we dare to dream? Thanks again, I really appreciate this!
-
- Posts: 3
- Joined: Sun Mar 13, 2022 7:26 am
Just blown away by the innovation and dedication. THANK YOU for making possible for me to enjoy one of my favorite old games in such a modern, fresh format!
A legend was started in this thread.
A legend was started in this thread.
- AngeI
- Posts: 515
- Joined: Sun Jan 24, 2016 5:27 pm
You're welcome!thermal_detonator wrote: ↑Sun Mar 13, 2022 9:27 amJust blown away by the innovation and dedication. THANK YOU for making possible for me to enjoy one of my favorite old games in such a modern, fresh format!
A legend was started in this thread.
