Hyperspace Hook
Moderator: JeremyaFr
Hyperspace Hook
- JeremyaFr
- Posts: 3841
- Joined: Mon Jan 18, 2010 5:52 pm
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NEW HOOK
Hello,
Here is a new hook named Hyperspace Hook.
This hook permits to define the hyperspace effect.
When enabled, the speed of the ships entering or exiting hyperspace is increased. By default, it is disabled.
You can define settings for the hyperspace animation in "hook_hyperspace.cfg" or in the "hook_hyperspace" section of "hooks.ini".
The format is:
ShortHyperspaceEffect = value
value can be 0, or 1
0 means original behavior
1 means new behavior
Suppose that the mission is "[MissionDir]\[Mission].tie".
The possible involved files are:
- "[MissionDir]\[Mission]_Hyperspace.txt"
- "[MissionDir]\[Mission].ini", section "[Hyperspace]"
To define the hyperspace animation for a given mission, create a file named "[MissionDir]\[Mission]_Hyperspace.txt" or create a section named "[Hyperspace]" in "[MissionDir]\[Mission].ini".
The format is:
ShortHyperspaceEffect = value
value can be -1, 0, or 1
-1 means use the global setting
0 means original behavior
1 means new behavior
For EnterHyperspace sounds, sounds defined in "Wave\Sfx_EnterHyperspace.lst" are used if the lst file exists. The sounds are indexed by the crafts model index.
For ExitHyperspace sounds, sounds defined in "Wave\Sfx_ExitHyperspace.lst" are used if the lst file exists. The sounds are indexed by the crafts model index.
Download:
You can download the hook via XwaHooksSetup or via this link:
xwa_hook_hyperspace.zip
Hello,
Here is a new hook named Hyperspace Hook.
This hook permits to define the hyperspace effect.
When enabled, the speed of the ships entering or exiting hyperspace is increased. By default, it is disabled.
You can define settings for the hyperspace animation in "hook_hyperspace.cfg" or in the "hook_hyperspace" section of "hooks.ini".
The format is:
ShortHyperspaceEffect = value
value can be 0, or 1
0 means original behavior
1 means new behavior
Suppose that the mission is "[MissionDir]\[Mission].tie".
The possible involved files are:
- "[MissionDir]\[Mission]_Hyperspace.txt"
- "[MissionDir]\[Mission].ini", section "[Hyperspace]"
To define the hyperspace animation for a given mission, create a file named "[MissionDir]\[Mission]_Hyperspace.txt" or create a section named "[Hyperspace]" in "[MissionDir]\[Mission].ini".
The format is:
ShortHyperspaceEffect = value
value can be -1, 0, or 1
-1 means use the global setting
0 means original behavior
1 means new behavior
For EnterHyperspace sounds, sounds defined in "Wave\Sfx_EnterHyperspace.lst" are used if the lst file exists. The sounds are indexed by the crafts model index.
For ExitHyperspace sounds, sounds defined in "Wave\Sfx_ExitHyperspace.lst" are used if the lst file exists. The sounds are indexed by the crafts model index.
Download:
You can download the hook via XwaHooksSetup or via this link:
xwa_hook_hyperspace.zip
Last edited by JeremyaFr on Sun Jul 31, 2022 7:16 am, edited 1 time in total.
Reason: Add download link
Reason: Add download link
- Vince T
- Posts: 14029
- Joined: Fri Apr 27, 2001 11:01 pm
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Great work, Jeremy!
An example for how this can look and sound can be found here:
https://youtu.be/oGVFesXg9aM
An example for how this can look and sound can be found here:
https://youtu.be/oGVFesXg9aM
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Ace Antilles
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It looks great. Took some time to get it to work right.
Right now though we don't know what balancing issues it may make.
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
Technically speaking, since it only affect entry and exit from an area, technically it should be none, but we never know
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Ace Antilles
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- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Well the only thing is ships arrive in system and at the final spot super fast.Rookie_One1 wrote: ↑Sat Jul 30, 2022 11:03 pmTechnically speaking, since it only affect entry and exit from an area, technically it should be none, but we never know
So you don't get those few moments to clock new ships, turn to face them and see where they arrived.
Think like the end of Rogue One. ISD exits hyperspace and is on top of you in moments shooting right away almost.
It's going to need mission testing and will be an option that can be turned on / off.
The hook is available now.
Just download the latest updated Hooks Setup file from the download page and download the newest hooks.
Then turn it on in Hooks.ini
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
Testing it right now, actually works pretty well.
Only bad things is that in B0M4, if you are too close to Viraxo 54 when the VSD arrive, you get identified pretty quickly
Only bad things is that in B0M4, if you are too close to Viraxo 54 when the VSD arrive, you get identified pretty quickly
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Vince T
- Posts: 14029
- Joined: Fri Apr 27, 2001 11:01 pm
- Contact:
Yup that's exactly the kind of potential game-breakers Ace was referring to. Same thing comes to mind during the mission where you steal the Tydirium. Just as you approach the final jump point there's a Star Destroyer coming in right in front of you.
While I absolutely adore this new feature it will require thorough testing of every mission to ensure such game breakers do not occur.
Edit: OK just tested that mission, the VSD coming in is still far enough away to not ID you.
While I absolutely adore this new feature it will require thorough testing of every mission to ensure such game breakers do not occur.
Edit: OK just tested that mission, the VSD coming in is still far enough away to not ID you.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Ace Antilles
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@Rookie_One1 if you fancy testing any of the missions for issues that would really be appreciated?Rookie_One1 wrote: ↑Sun Jul 31, 2022 7:34 pmTesting it right now, actually works pretty well.
Only bad things is that in B0M4, if you are too close to Viraxo 54 when the VSD arrive, you get identified pretty quickly
Best to make a new post in the Mission Balancing section though and keep it all in 1 thread.
Plus if you are up to this then we might have other new stuff that needs testing

- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
I'll start the thread then do a full run of the game and note everything in thereAce Antilles wrote: ↑Sun Jul 31, 2022 8:44 pm@Rookie_One1 if you fancy testing any of the missions for issues that would really be appreciated?Rookie_One1 wrote: ↑Sun Jul 31, 2022 7:34 pmTesting it right now, actually works pretty well.
Only bad things is that in B0M4, if you are too close to Viraxo 54 when the VSD arrive, you get identified pretty quickly
Best to make a new post in the Mission Balancing section though and keep it all in 1 thread.
Plus if you are up to this then we might have other new stuff that needs testing![]()

Really depends on where you are, on a second attempt I was not identified, but I was a bit farther, destroying the Selu/Venix.
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Ace Antilles
- Posts: 7706
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Trying to avoid detection and steal the Tydirium is a bugger of a mission sometimes
- Vince T
- Posts: 14029
- Joined: Fri Apr 27, 2001 11:01 pm
- Contact:
Ah sorry, I was referring to the Tydirium missionRookie_One1 wrote: ↑Sun Jul 31, 2022 8:47 pmReally depends on where you are, on a second attempt I was not identified, but I was a bit farther, destroying the Selu/Venix.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- JeremyaFr
- Posts: 3841
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the hyperspace hook.
I've fixed a bug with the player craft when it is controlled by the AI like in the second mission where the player is forced into the turret.
Hello,
I've updated the hyperspace hook.
I've fixed a bug with the player craft when it is controlled by the AI like in the second mission where the player is forced into the turret.
- JeremyaFr
- Posts: 3841
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated the hyperspace hook.
I've improved the sounds. Now they are played when the config setting is 0 or 1.
Hello,
I've updated the hyperspace hook.
I've improved the sounds. Now they are played when the config setting is 0 or 1.