XWAU 2025 is here!
Posted: Thu Jun 19, 2025 8:14 am
This one spiraled a bit out of control, it was originally only meant to fix the installer bug with 2024 and add and opt or two, but things got a lot more complicated.
A new way to install the XWAU
With 2025 we are introducing a different way to download the XWAU compared to our old method. This is for multiple reasons, some technical issues, and also trying to make everyone's life easier. The initial process is quite different, we highly suggest to read through this guide to understand what is going on.
Some quick and simple information:
The download is no longer a self-installing executable. You need the X-Wing Alliance Installer Manager to install this and future mods, tools and updates.
It will no longer overwrite your base X-Wing Alliance installation. Instead it makes a copy of your vanilla XWA, and then install the mods into that copy.
This will not only prevent many of the issues we have seen before, like Steam 'repairing' an XWAU installation, breaking everything in the process, but also make it easier to have multiple mods installed.
You no longer need to download the installer packages from the site, the Installer Manager will handle this for you. Plus it's faster and can check for new Updates too!
We hope it won't be too hard to grasp but again, again for a more in-depth instructions read our guide. The packages will still be available for download on the page as well in case you want to use download managers or want to transfer the files to a different computer.
A change to how you start the XWAU
We realized 2024 had problems due to the amount of memory that the XWAU could use. Since the game is still a 32Bit application it can only really use 2 - 3GB of memory.
XWAU 2024 was already filling this up, which is why you'd often see crashes on loading new missions.
Without boring you with too much technical details here, the brilliant @JeremyaFr found a way to side-load both the new concourse animations and some in flight textures. This frees up a lot of memory and should make the XWAU 2025 a much more stable experience.
This does mean that during game-play two additional processes are running:
Xwa32bppPlayer.exe
XwaConcoursePlayer.exe
Those should start and end automatically when running the game from the Launcher, but also can be started manually in case it is needed. (We have seen rare instances where you need to manually start them)
This means that shortcuts directly to your XWINGALLIANCE.EXE will not work properly! You need to start the game through the ALLIANCE.EXE Launcher, or start the above processes manually.
The shiny new things
While 2025 does not add many new models this time, there are some long overdue new additions.
The big one, literally, being the new Golan I Platform from @Vince T. It comes with it's own hangar bay and Skins which feature in the campaign.
Also the great Asteroid Mining Unit from @Talaris and @Vince T with added laser drills. Check them out as they are absolutely gorgeous!
Bulk Freighter: This classic ship has it's original look back and has been updated with the Cargo Pods from JC's newest Container Brick model.
Modified Corvette: The model is updated using some improved components from the newer Corvette CR90. Plus it now comes with a red Skin.
Otana: Ace Antilles updated the cockpit with some new animations for the console screens. Also the control yoke will now move with your joystick.
The Quasar Fire-class Carrier has had various fixes as well as many other Flightmodels. View the Changelog for more information.
The Dynamic Cockpits also received some updates and tuning thanks to @blue_max. They should now be easier to read and work across all resolutions and generally look better.
Another big change is the new Enhanced HUD by @blue_max. This add bars around the bracket of your selected target, it displays ship name, cargo, distance, sub components, shields, hull and system status. This makes it easier to keep your eyes on the target in those heated battles. If you prefer to use the original behaviour the Enhanced HUD feature can be disabled via Babu Frik's Configurator.
In the Skirmish selection screen @JeremyaFr added a function so that the ship images are now directly rendered from the selected model. This makes it's easier when swapping out models or changing their default profiles to see the correct ship.
Squadron Briefing Emblems: @ual002 has created animated spinning logos for Squadron 5 and 6. These are referred to as Phantom and Vector Squadron in mission editors and show during Briefings. Squadron 5 is a Rebel logo, and Squadron 6 is a custom campaign New Republic logo. They look amazing in game.
Pilots get to your Fighters
Many missions have been bug fixed, tweaked, balanced or generally improved upon to make your flying experience more enjoyable.
@Forceflow has spent hours flying and testing, adding new Backdrops in places and others adjusted. Various ship Object Profiles are also used more often.
We couldn't have done it without our newest member and super tester @nicklg24. As well as existing testers like @Blazingfirestorm.
There are also several new skins appearing in missions, including new ones from @Will T and @nicklg24.
@Ace Antilles has converted Spyder's A-wing, X-wing, Y-wing and others to use the Skins feature for the standard FG colouring.
There are now different pilot faces and Droid colours for each primary Flightgroup or wingman. Ace and Olin have been given unique Astromechs colours and these feature in his missions.
Thanks to @Will T, X-Wings in missions now show their proper flight-number on the wings. This means you see the correct FG number on the wing of the ship you fly. Red 3, Green 2 etc.
It's not an XWAU Reimagined like the TFTC, but a good reason to give the Azzameen campaign a 2025 revisit.
And one more thing...
Well, there is one more big change to the game. @MechDonald has started to make new videos for all the video-sequences in the game. They all look absolutely stunning and we highly recommend to not skip the intro, prologue of battle 1 video. The detail and quality of the videos are just incredible, and we hope you enjoy them as much as we do.
The new videos are also all available in the different language options via our newest configuration tool, the C-3PO's Language Configurator.
This new tool will also be able to switch your in-game language to the language of your choice and is available as a separate download in the Installer Manager.
We will be expanding on the use of this and more fixes to mission language options over time.
@MechDonald also worked his magic and created dedicated HD medal Ceremony videos for each medal. Plus new HD pics of them as you are awarded your medal box.
There is more, a lot more that has been done, too much to list here. What started as a rather small update now almost rivals 2024 in it's complexity.
For a more complete list of changes refer to the XWAU 2025 Changelog.pdf in the Readme\Updates\ folder of your installation.
We really hope that we can move to smaller patches again, but for now we need a breather first. But don't worry, more is yet to come and some really exiting things are being worked on!
Please be aware that the XWAU 2025 is not compatible with the current release of the TFTC, an upcoming v1.4 of the Reimagined campaign will be.
Some final notes
We would like to dedicate this release to @DTM. His work on so many Backdrops, Cockpits, Fighters and Ships etc make up a large part of the updated models in XWAU.
Without his dedication over the years, flying into battle would be a much duller experience.
Thank you for all your efforts.
Heβs taking time away currently, but we hope he can return in the future to dazzle us with his next project!
In case of problems
In case you are encountering any issues with the XWAU 2025, please check the 2025 Known Issues Thread on the forum!